[Bf-committers] Noise Function (small patch)

Jacques Guignot bf-committers@blender.org
Tue, 29 Jul 2003 22:43:43 +0000

hans pachet wrote:

> you get the same as the old noise mapping, but in all directions, and 
> not only the z-direction. 

Yes, but it is a good think to transform the mesh in only one direction. 
If mesh was modified in the three directions, it would be very tedious 
to control, no?