[Bf-committers] Gameengine - ODE and Python
Douglas Bischoff
bf-committers@blender.org
Mon, 28 Jul 2003 09:25:13 -0400
On Monday, July 28, 2003, at 07:01 AM, Kester Maddock wrote:
>>> 5. Wrap ODE in Python for Blender - cloth simulations etc.
THIS is why I believe at least SOME portions of the Game Engine should
remain in Blender itself and not be put into just a Player, as this
sort of functionality would put Blender on the map as far as some
higher-end users are concerned. Collision detection for cloth
simulation, gravity effects, etc. would be a godsend for many
applications.
Bravo to those picking this thread up!!!
-Bish