[Bf-committers] source/gameengine/SoundSystem moved to intern/

LarstiQ bf-committers@blender.org
Wed, 16 Jul 2003 19:22:38 +0200

Hello all,

SoundSystem used to be a part of the gameengine (basically wrapping
around OpenAL/fmod), but with the seqaudio code it also became used by
normal blender code. Since it's mostly a wrapper, and doesn't have real
dependencies on other blender code, it has now been moved to intern to
become a library there. It still has some functioncalls to
kernel/gen_system, but I'm told these will be fixed shortly.

Thanks for your time, end of status update.