[Bf-committers] CVS commit: blender/source/blender/src space.c drawobject.c

Ingrid@ingiebee bf-committers@blender.org
Sun, 16 Feb 2003 19:46:28 -0800


Really? Oh, I wasn't understanding when I was reading about it. That really
is cool. Thanks for setting me straight again!

Love Ingie

----- Original Message -----
From: "Frank van Beek" <frank4@iae.nl>
To: <bf-committers@blender.org>
Sent: Sunday, February 16, 2003 2:33 PM
Subject: Re: [Bf-committers] CVS commit: blender/source/blender/src space.c
drawobject.c


> On Sun, 16 Feb 2003, Ingrid@ingiebee wrote:
>
> > Ah, shoot, wasn't thinking when you suggested that, my problem isn't
with
> > open GL, but rather, the video card on my notebook is so weak.  With
Crystal
> > Space, you can set it up to run off the cpu (software mode) and their
games
> > run fine on my 650 P3 machine, but only that way.
>
> Hi Ingie,
>
> That's exactly what the mesa version of the OpenGL library does. It
> renders all OpenGL commands in software and then sends the resulting
> bitmap to the video card. It's terrably slow but it just might improve
> your frame rate.
>
> Frank.
>
>
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