[Bf-committers] Ray Transparency - Alpha Channels?

Douglas Bischoff bf-committers@blender.org
Tue, 16 Dec 2003 11:31:26 -0500


Recent testing shows that the new Raytracing system does not take into 
account textures which modify the alpha of the material. Oversight, 
to-do, or not possible with the current implementation? Specifically 
I'm testing a ray shadow lamp on a material with standard transparency 
Alpha=0 and a texture with an alpha channel that modifies the Alpha 
mapping of the material, also tried with Ray Transparency.

Keep up the great work!