[Bf-committers] Ray Transparency - Alpha Channels?
Douglas Bischoff
bf-committers@blender.org
Tue, 16 Dec 2003 11:31:26 -0500
Ton:
Recent testing shows that the new Raytracing system does not take into
account textures which modify the alpha of the material. Oversight,
to-do, or not possible with the current implementation? Specifically
I'm testing a ray shadow lamp on a material with standard transparency
Alpha=0 and a texture with an alpha channel that modifies the Alpha
mapping of the material, also tried with Ray Transparency.
Keep up the great work!
-Bischofftep