[Bf-committers] BIG_MESH

John K. Walton bf-committers@blender.org
Sun, 7 Dec 2003 13:28:09 -0500 (EST)


On Sun, 7 Dec 2003, Chris Want wrote:

> Hello,
> 
> Tuhopuu has had support for big meshes (a.k.a. meshes
> with up to 2 billion vertices) for about a month now,
> with no ill effects being reported.
> 
> I would like to propose that we make this a target
> for 2.32 bf-blender.
> 
> Have any issues been noticed with the BIG_MESH?
> Does anybody have any concerns about this?

well, Tuhopuu isn't a crossplatform maintained fork, so....
yeah, i have no clue if it's ok. 

i don't understand the implication you imply in p.s.s. below..
 
> Regards,
> 
> Chris
> 
> P.S. to enable BIG_MESH in tuhopuu
> export NAN_BIG_MESH=true
> and do a clean make.
> 
> P.P.S Yes, in theory we could have up to 4 billion
> verts if we used an unsigned int, but virtually all
> loops in the blender code currently use int's for the
> iterator so that would be a huge undertaking to
> implement.
> 
> Chris
> 
> 
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