[Bf-committers] Themes, vertex size

John K. Walton bf-committers@blender.org
Fri, 5 Dec 2003 08:45:04 -0500 (EST)


the slider user preference works ok on an sgi O2, but the vertices are
square :-) 


On Fri, 5 Dec 2003, Meino Christian Cramer wrote:

> Hi Ton,
> 
>  ...I tried this.
> 
>  I set it to glPointSize(11.0) -- just to see, if it has any effect.
>  Unfortunately it does not.
> 
>  So -- at least for this case -- it seems to be a bug in the radeon
>  driver OR the logic of call glPointSize() is "sub-otpimal" ;) --
>  means the call sequence must be somehow different as the current one
>  (but I am no OpenGL-guru at all! I only know how to spell it...;)
> 
>  Would be interesting, whether others on this list with a comparable
>  configuration got the same problems...
> 
>  By the way: Does anyone got one ot the snapshots of XFree86-4.3.99.*
>  newer than XFree86-4.3.99.* to compile??? Everything I tried ends up
>  with bugs in the sis-related drivers -- which I dont need. No change
>  in the config-files to disable the compilation of this crappy
>  sis-stuff does work....
>  
>  - used system, software: -
>  Linux 2.6.0 test11
>  gcc 3.3.2.
>  glibc 2.3.2.
>  binutils 2.14.0 (ftp.gnu.org)
>  gdb 6.0
>  XFree 4.3.99.5 (hardware dri/drm enabled and working)
>  IceWM 1.2.13
> 
> - used system, hardware: -
>  ATI Radeon 7500 AGP made by Sapphire
>  Athlon XP 2400+
>  EPoX 8K5A3+
>  256 MB DDR RAM
> 
> 
> 
> 
> > Hi,
> > 
> > This is weird... so when you try the 2.28c release it works, and the  
> > 2.30 release it doesn't? Please include in such reports official  
> > releases, that way I can track the changes.
> > 
> > Another test, change line 1069 in blender/src/drawobject.c from:
> > 	glPointSize(size);
> > into:
> > 	glPointSize(2.0);
> > 
> > That last line was how it was in 2.28c and older versions...
> > 
> > -Ton-
> > 
> > 
> > On Friday, Dec 5, 2003, at 03:42 Europe/Amsterdam, Michael Velikanje  
> > wrote:
> > 
> > > I have the same problem on OS X 10.3.1, I've tried the down loaded  
> > > version of 2.31 and the one compiled on my system (including the cvs  
> > > update that compiled while writing this e-mail) and in both the vertex  
> > > size in themes doesn't work.
> > > What I don't under stand is that after it was first added it worked on  
> > > my system, it wasn't until several cvs updates to the theme code that  
> > > it stopped working.
> > > OS X 10.3.1 powerbook Ti 550
> > > "" This means that your gfx card/drivers don't support glPointsSize(),
> > > something that's supposed to work even in OpenGL 1.0....""
> > > Did Apple break OpenGL in 10.3.1???
> > >
> > >
> > >
> > > From: Meino Christian Cramer <Meino.Cramer@gmx.de>
> > > Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
> > > Reply-To: bf-committers@blender.org
> > >
> > > ----Next_Part(Thu_Dec__4_12:12:10_2003_920)--
> > > Content-Type: Text/Plain; charset=us-ascii
> > > Content-Transfer-Encoding: 7bit
> > >
> > > From: Ton Roosendaal <ton@blender.org>
> > > Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
> > > Date: Thu, 4 Dec 2003 11:46:16 +0100
> > >
> > > Hi Ton !
> > >
> > >  uuuhhhh...sorry for the false alert...
> > >
> > >  It seems, I really need the new blender 2.30 guide in my hands, that
> > >  I have ordered a few days ago... ;)
> > >
> > >  I tried "Vertex size" (set to) in "3D View" in a added personal theme
> > >  (activated). I added an UV-sphere to the scene and entered edit mode.
> > >  But unfortunately the selected vertices were hardly to distinguish by
> > >  their neighbours (I did a snapshot from a part of the sphere. Some of
> > >  the vertices there were selected, some not. But I can not see any
> > >  difference. PNG-Image added to this mail) The closer you get to the
> > >  selected object, the smaller the vertices become until they are
> > >  totally vanishing -- regardlkess of the size settings. Even if zoomed
> > >  out, the differences "Vertex size" made are very very small...
> > >
> > > Message: 3
> > > Date: Thu, 4 Dec 2003 12:21:47 +0100
> > > Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
> > > From: Ton Roosendaal <ton@blender.org>
> > > To: bf-committers@blender.org
> > > Reply-To: bf-committers@blender.org
> > >
> > > Hi,
> > >
> > > This means that your gfx card/drivers don't support glPointsSize(),
> > > something that's supposed to work even in OpenGL 1.0....
> > >
> > > Get these DRI guys to work! :)
> > >
> > > -Ton-
> > > --------------------------------------------------------------------
> > > --------------------------------------------------------------------
> > >
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers@blender.org
> > > http://www.blender.org/mailman/listinfo/bf-committers
> > >
> > >
> > ------------------------------------------------------------------------ 
> > --
> > Ton Roosendaal  Blender Foundation ton@blender.org  
> > http://www.blender.org
> > 
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> > 
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