[Bf-committers] Python on OS X Thought
Ton Roosendaal
bf-committers@blender.org
Tue, 15 Apr 2003 12:02:05 +0200
Hi Zustertje,
> Just for reference, Blender's use is not against official OpenGL
> guidelines,
> the bug is clearly a failure in their OpenGL implementation, and I
> submitted
> a test program that demonstrated this, I believe they did not take the
> time
> to understand my program and the failure. (The reply they gave as to
> why it
> wasn't working was incorrect, so I assumed they didn't bother to
> understand
> the problem.)
Ah, I only have a vague memory on this... you don't happen to have that
report around? Or mention it again in a few lines, then I'll contact
the apple guys again. For me they've been very responsive the past 6
months.
>> According to Daniel (who worked on this) the problem can't be resolved
>> unless we remove all that back and front buffer switching code from
>> blender. This solution gets my vote.
>
> Even though I am still of the opinion it is an Apple OpenGL failure,
> the
> current system is way too complex and extraordinary to be expected to
> function
> properly on the wide range of graphics cards Blender would like to
> support.
> Rewriting the system could potentially yield much higher performance
> and
> flexility - but it takes work, like most real improvements to Blender.
Hah! :-)
-Ton-
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Ton Roosendaal Blender Foundation ton@blender.org