[Bf-committers] Python on OS X Thought

Ton Roosendaal bf-committers@blender.org
Tue, 15 Apr 2003 12:02:05 +0200

Hi Zustertje,

> Just for reference, Blender's use is not against official OpenGL  
> guidelines,
> the bug is clearly a failure in their OpenGL implementation, and I  
> submitted
> a test program that demonstrated this, I believe they did not take the  
> time
> to understand my program and the failure. (The reply they gave as to  
> why it
> wasn't working was incorrect, so I assumed they didn't bother to  
> understand
> the problem.)

Ah, I only have a vague memory on this... you don't happen to have that  
report around? Or mention it again in a few lines, then I'll contact  
the apple guys again. For me they've been very responsive the past 6  

>> According to Daniel (who worked on this) the problem can't be resolved
>> unless we remove all that back and front buffer switching code from
>> blender. This solution gets my vote.
> Even though I am still of the opinion it is an Apple OpenGL failure,  
> the
> current system is way too complex and extraordinary to be expected to  
> function
> properly on the wide range of graphics cards Blender would like to  
> support.
> Rewriting the system could potentially yield much higher performance  
> and
> flexility - but it takes work, like most real improvements to Blender.

Hah! :-)


Ton Roosendaal  Blender Foundation ton@blender.org