[Bf-committers] My windows build progress ...
Simon Clitherow
bf-committers@blender.org
Wed, 18 Dec 2002 17:54:11 -0000
In reply to Chris Want:
> * In the blenderpublisher project I changed
> odelib.lib to PHY_Ode.lib and changed the
> path for this to ..\..\obj\windows\gameengine\physics\lib
> and changed libguardedalloc.a to libguardedalloc.lib
> with path ..\..\obj\windows\intern\guardedalloc\debug
> and changed libbsp.a to libbsp.lib
> with path ..\..\obj\windows\intern\bsp\debug
> and changed libbmfont.a to libbmfont.lib
> with path ..\..\obj\windows\intern\bmfont\debug
> and changed libghost.a to libghost.lib
> with path ..\..\obj\windows\intern\ghost\debug
> and changed libstring.a to libstring.lib
> with path ..\..\obj\windows\intern\string\debug
> and changed libdecimation.a to libdecimation.lib
> with path ..\..\obj\windows\intern\decimation\debug
>
Are you changing these filenames in the blenderpublisher's project settings
or the actual output files? You should have all the *.a files in the
lib-tree (ie. blender\lib\windows\<intern project>\lib).
If these files aren't there then the post-build steps aren't working for
you - what windows version are you using?
Cheers,
-Simon <aphex>