[Bf-committers] My windows build progress ...

Chris Want bf-committers@blender.org
Wed, 18 Dec 2002 11:24:11 -0700


Simon Clitherow wrote:
> In reply to Chris Want:
> 
> 
>>* In the blenderpublisher project I changed
>>odelib.lib to PHY_Ode.lib and changed the
>>path for this to ..\..\obj\windows\gameengine\physics\lib
>>and changed libguardedalloc.a to libguardedalloc.lib
>>with path ..\..\obj\windows\intern\guardedalloc\debug
>>and changed libbsp.a to libbsp.lib
>>with path ..\..\obj\windows\intern\bsp\debug
>>and changed libbmfont.a to libbmfont.lib
>>with path ..\..\obj\windows\intern\bmfont\debug
>>and changed libghost.a to libghost.lib
>>with path ..\..\obj\windows\intern\ghost\debug
>>and changed libstring.a to libstring.lib
>>with path ..\..\obj\windows\intern\string\debug
>>and changed libdecimation.a to libdecimation.lib
>>with path ..\..\obj\windows\intern\decimation\debug
>>
> 
> 
> Are you changing these filenames in the blenderpublisher's project settings
> or the actual output files? You should have all the *.a files in the
> lib-tree (ie. blender\lib\windows\<intern project>\lib).

I am changing these in the blenderpublisher project because it
isn't finding the *.a libs at the specified paths in the project,
and I searched my whole hard drive for a file called odelib.lib
and the search returned nothing (but I found the PHY_Ode.lib).

> If these files aren't there then the post-build steps aren't working for
> you - what windows version are you using?

Windows XP (Xtreme Punishment? =D)

Regards,
Chris