[Bf-codereview] Node changes from Particles Branch (issue4476050)

lukas.toenne at googlemail.com lukas.toenne at googlemail.com
Mon May 9 11:16:23 CEST 2011


The storage of the execdata in node trees is an intermediate solution
until a better way of handling "compiled" node tree execution graphs in
existing trees is implemented.
Currently the execdata pointer in node trees is cleared in begin/end
functions, so compositor, material and texture nodes can work as before.


http://codereview.appspot.com/4476050/diff/3001/source/blender/blenkernel/intern/texture.c
File source/blender/blenkernel/intern/texture.c (right):

http://codereview.appspot.com/4476050/diff/3001/source/blender/blenkernel/intern/texture.c#newcode772
source/blender/blenkernel/intern/texture.c:772: tex->nodetree->execdata
= NULL;
On 2011/05/06 13:00:23, brechtvl wrote:
> Setting execdata to NULL is not done in other places, but would prefer
this
> instead of doing it using the backpointer everywhere.

Done.

http://codereview.appspot.com/4476050/


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