[Bf-blender-npr] priority targets for Freestyle and Blender NPR capabilities

Terry Hancock lunatics.ml14 at anansispaceworks.com
Tue Jun 24 10:15:42 CEST 2014


Hi TK, 

Tamito KAJIYAMA <rd6t-kjym at asahi-net.or.jp> wrote:
> Task 1: Freestyle performance improvements
> Task 2: Freestyle workflow improvements
> Task 3: Support for Blender NPR capability development
> 
> * http://wiki.blender.org/index.php/User:Kjym3/DevFundProject/Proposal
> 
> For the next Blender 2.72 official release, a specific set of features
> needs to be selected as release targets. Based on a survey of
> discussions in Blender forums and social networks, I propose the
> following set of improvements and new features as 2.72 targets:
> 
> - reduced memory consumption in Freestyle (Task 1)
> - Freestyle integration into Cycles (Task 2)
> - built-in SVG export of Freestyle line drawing (Task 3)
> 
> I would like to hear from active Freestyle and Blender NPR people and
> collect opinions about priority features.

I pretty much agree with your priorities, except that I would put preserving 
Z-depth info ahead of SVG or Cycles support.

The performance increases in particular would have an immediate impact on my 
project ("Lunatics!"). Both supporting multi-core CPUs and reducing memory 
consumption would probably result in faster renders for us.

Of course, for animation, we'll probably be using one-core per frame anyway (I 
think if you have 8 frames to render and 8 processors, it will always be 
faster to assign one core per frame than to use all 8 cores on each frame -- 
any failure of parallel processing would have that effect). Multi-core support 
would mainly be useful for high-resolution / complex still images.

Cheers,
Terry


--
Terry Hancock
Director/Producer - "Lunatics" Project - http://lunatics.tv
Anansi Spaceworks


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