[Bf-blender-npr] priority targets for Freestyle and Blender NPR capabilities
ton at blender.org
Sun Jul 20 17:35:46 CEST 2014
Could the frequent NPR artists here feedback on the todo for Tamito?
He's on an extended contract for the development fund, and I like to see his work well supported by as much people here. I can see why it's interesting to have Cycles render strokes, but I never would have thought it's a priority for anyone.
I also thought everyone liked to see more work done on quality rendering for NPR (material options especially). Blender Internal is very much ready for that.
I specifically asked NPR artists from studios (Kampoong, MAD Naples, etc) to get involved. Where are they?
Lastly: the 'beer' project, where are they? This is a chance to get features handled and worked on.
Ton Roosendaal - ton at blender.org - www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
On 25 Jun, 2014, at 15:18, Tamito KAJIYAMA wrote:
> Hi all,
> Many thanks for all the feedback to the discussion of priority tasks.
> It's nice to see many of you are very interested in improvements of
> Freestyle and Blender NPR capabilities.
> Thanks to Light BWK, a couple of polls were done on Facebook to collect
> opinions on priority development targets. A poll summary is as follows:
> I also got a lot of feature requests from Japanese blenderheads on
> Twitter (https://twitter.com/blenderyard/status/481038201356689408 in
> Japanese). Here is a list of the requested items:
> - built-in SVG export.
> - adding Z depth information to rendered Freestyle lines.
> - face intersection for feature edge detection.
> - fix for unexpected gaps in strokes.
> - support for layer masks (note: this requires strokes' Z depth info).
> - line stylization by vertex weights.
> - line stylization based on normals.
> - line visibility accounting for face transparency (e.g., textures with
> alpha channels).
> - multi-threaded Freestyle rendering.
> - a preview window for line styles.
> - node-based line stylization.
> - multiple edge groups.
> - view map caching.
> - inclusion of 2D/3D curves as feature edges.
> - Freestyle edges marks on curves.
> - preserving object groups when importing line styles by Link/Append.
> - selection of line styles by scene render layers when importing them.
> - a mesh modifier for copying normals (preferably topology-independent
> normal transfer between meshes).
> Based on these new inputs from Blender NPR stakeholders, I propose a
> revised list of targets for the next Blender 2.72 release:
> 1. Freestyle performance tuning for space and time.
> 2. Freestyle integration into Cycles.
> 3. Adding Z depth information to rendered Freestyle lines.
> 4. built-in SVG export.
> The first item takes the highest priority since that is a specific
> request from the Gooseberry project which is going to use Freestyle for
> film production. However, performance tuning efforts may just fail and
> there is no guarantee of a success, so I will try to make sure some of
> the other targets will be delivered to 2.72 so that the funded project
> will be justified by deliverables visible to end users.
> Thank you,
> KAJIYAMA, Tamito <rd6t-kjym at asahi-net.or.jp>
> On 23/06/2014 17:21, Light BWK wrote:
>> Based on work demand, we think these are of priority for BNPR
>> 1. Adding Z depth information to rendered Freestyle lines. (needed a
>> lot in motion graphics)
>> 2. Support for vertex groups in feature edge selection and line
>> stylization. (very wanted feature)
>> 3. UI for face/edge marks animation (not priority but wanted)
>>> - reduced memory consumption in Freestyle (Task 1)
>> Wanted, urgently
>>> - Freestyle integration into Cycles (Task 2)
>> High priority for better exposure
>>> - built-in SVG export of Freestyle line drawing (Task 3)
>> Not priority, but nice to have
>> To sum up, order of priority for BNPR
>> 0. reduced memory consumption in Freestyle
>> 1. Support for vertex groups in feature edge selection and line stylization
>> 2. Adding Z depth information to rendered Freestyle lines
>> 3. Freestyle integration into Cycles
>> 4. built-in SVG export of Freestyle line drawing
>> 5. UI for face/edge marks animation
>> Best regards,
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