[Bf-blender-npr] Subgrous visibility

Paolo Acampora palucam at gmail.com
Mon Apr 21 18:25:40 CEST 2014


I remember importing multiple groups turning off "Instance Groups" and
using them successfully in the render settings in the past, I confirm it's
a working workflow.


2014-04-21 18:14 GMT+02:00 Tamito KAJIYAMA <rd6t-kjym at asahi-net.or.jp>:

> Hi Vicente,
>
> > We can not import "freestyle" or "no-freestyle" because it would be
> > pointless.
>
> It would be pointless because what we want to import is logical
> membership of objects in a group, and not duplicates of the objects in
> the group, right?
>
> Re-thinking of this issue, I just got to know that the Link and Append
> commands on groups have an option called Instance Groups (enabled by
> default). Turning this option off seems to achieve exactly what we need.
> Could you please confirm it?
>
> --
> KAJIYAMA, Tamito <rd6t-kjym at asahi-net.or.jp>
>
>
> On 22/04/2014 00:51, Vicente wrote:
> > Hi,
> >
> > I wanted to remark a problem with Freestyle when used in production.
> >
> > Usually we use libraries (blend files with assets, characters, etc.)
> > that are linked or appended in our final files.
> > So say we have a library with a main group "character" and 2
> > subgroups:"freestyle" and "no-freestyle"  to define what's going to be
> > used or not in FS.
> > Then we have to import "character" group in our file. We can not import
> > "freestyle" or "no-freestyle" because it would be pointless.
> > The problem comes here because Freestyle group selector can not see the
> > groups within imported groups. So our character could be perfectly
> > rendered in our library file but not in our final file.
> >
> > So I would love to see that feature in FS: the ability to select
> > subgroups of the imported groups.
> >
> > I know it's out of the scope of the current FS project, but maybe in the
> > next one...
> >
> > Thanks
> >
> > Vicente
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-- 
Paolo Acampora, palucam at gmail.com
Thecnical Director at MAD entertainment, Naples (Italy)
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