[Bf-blender-cvs] [9b082da7080] master: UI: rename Hue/Saturation node to Hue Saturation Value in shaders and textures

Daniel Salazar noreply at git.blender.org
Fri May 20 16:47:32 CEST 2022


Commit: 9b082da7080d63a9f51d2dd3e6512ab2b027cf19
Author: Daniel Salazar
Date:   Fri May 20 16:15:26 2022 +0200
Branches: master
https://developer.blender.org/rB9b082da7080d63a9f51d2dd3e6512ab2b027cf19

UI: rename Hue/Saturation node to Hue Saturation Value in shaders and textures

This makes it easier to search for and consistent with compositor nodes.

Differential Revision: https://developer.blender.org/D14914

===================================================================

M	source/blender/nodes/NOD_static_types.h

===================================================================

diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 7dd732e7fad..e0a4d241b3b 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -44,7 +44,7 @@ DefNode(ShaderNode,     SH_NODE_SQUEEZE,         0,                      "SQUEEZ
 DefNode(ShaderNode,     SH_NODE_INVERT,          0,                      "INVERT",         Invert,           "Invert",            ""              )
 DefNode(ShaderNode,     SH_NODE_SEPRGB_LEGACY,   0,                      "SEPRGB",         SeparateRGB,      "Separate RGB",      ""              )
 DefNode(ShaderNode,     SH_NODE_COMBRGB_LEGACY,  0,                      "COMBRGB",        CombineRGB,       "Combine RGB",       ""              )
-DefNode(ShaderNode,     SH_NODE_HUE_SAT,         0,                      "HUE_SAT",        HueSaturation,    "Hue/Saturation",    ""              )
+DefNode(ShaderNode,     SH_NODE_HUE_SAT,         0,                      "HUE_SAT",        HueSaturation,    "Hue Saturation Value",    ""              )
 
 DefNode(ShaderNode,     SH_NODE_OUTPUT_MATERIAL,    def_sh_output,          "OUTPUT_MATERIAL",    OutputMaterial,   "Material Output",   ""       )
 DefNode(ShaderNode,     SH_NODE_EEVEE_SPECULAR,     0,                      "EEVEE_SPECULAR",     EeveeSpecular,    "Specular BSDF",     ""       )
@@ -216,7 +216,7 @@ DefNode(CompositorNode, CMP_NODE_DENOISE,        def_cmp_denoise,        "DENOIS
 DefNode(CompositorNode, CMP_NODE_EXPOSURE,       0,                      "EXPOSURE",       Exposure,         "Exposure",          ""              )
 DefNode(CompositorNode, CMP_NODE_ANTIALIASING,   def_cmp_antialiasing,   "ANTIALIASING",   AntiAliasing,     "Anti-Aliasing",     ""              )
 DefNode(CompositorNode, CMP_NODE_POSTERIZE,      0,                      "POSTERIZE",      Posterize,        "Posterize",         ""              )
-DefNode(CompositorNode, CMP_NODE_CONVERT_COLOR_SPACE,def_cmp_convert_color_space, "CONVERT_COLORSPACE", ConvertColorSpace, "Color Space",""       )
+DefNode(CompositorNode, CMP_NODE_CONVERT_COLOR_SPACE,def_cmp_convert_color_space, "CONVERT_COLORSPACE", ConvertColorSpace, "Color Space", ""      )
 DefNode(CompositorNode, CMP_NODE_SCENE_TIME,     0,                      "SCENE_TIME",     SceneTime,        "Scene Time",        ""              )
 DefNode(CompositorNode, CMP_NODE_COMBINE_XYZ,    0,                      "COMBINE_XYZ",    CombineXYZ,       "Combine XYZ",       ""              )
 DefNode(CompositorNode, CMP_NODE_SEPARATE_XYZ,   0,                      "SEPARATE_XYZ",   SeparateXYZ,      "Separate XYZ",      ""              )
@@ -234,7 +234,7 @@ DefNode(TextureNode,    TEX_NODE_VALTORGB,       def_colorramp,          "VALTOR
 DefNode(TextureNode,    TEX_NODE_IMAGE,          def_tex_image,          "IMAGE",          Image,            "Image",             ""              )
 DefNode(TextureNode,    TEX_NODE_CURVE_RGB,      def_rgb_curve,          "CURVE_RGB",      CurveRGB,         "RGB Curves",        ""              )
 DefNode(TextureNode,    TEX_NODE_INVERT,         0,                      "INVERT",         Invert,           "Invert",            ""              )
-DefNode(TextureNode,    TEX_NODE_HUE_SAT,        0,                      "HUE_SAT",        HueSaturation,    "Hue/Saturation",    ""              )
+DefNode(TextureNode,    TEX_NODE_HUE_SAT,        0,                      "HUE_SAT",        HueSaturation,    "Hue Saturation Value", ""           )
 DefNode(TextureNode,    TEX_NODE_CURVE_TIME,     def_time,               "CURVE_TIME",     CurveTime,        "Curve Time",        ""              )
 DefNode(TextureNode,    TEX_NODE_ROTATE,         0,                      "ROTATE",         Rotate,           "Rotate",            ""              )
 DefNode(TextureNode,    TEX_NODE_VIEWER,         0,                      "VIEWER",         Viewer,           "Viewer",            ""              )



More information about the Bf-blender-cvs mailing list