[Bf-blender-cvs] [23bce4a9749] blender-v3.2-release: Fix T98620: Video sequencer screen corruption occurs when resizing.

Jeroen Bakker noreply at git.blender.org
Wed Jun 22 13:02:58 CEST 2022


Commit: 23bce4a9749de034608f765c2e91aed19bff55ec
Author: Jeroen Bakker
Date:   Wed Jun 8 13:15:28 2022 +0200
Branches: blender-v3.2-release
https://developer.blender.org/rB23bce4a9749de034608f765c2e91aed19bff55ec

Fix T98620: Video sequencer screen corruption occurs when resizing.

Added Windows/Intel GPU to the list of work-a-rounds. This will
reduce the performance when using Intel GPUs on all platforms.

===================================================================

M	source/blender/gpu/opengl/gl_backend.cc

===================================================================

diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 0c796ddc765..98998e2e902 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -408,7 +408,7 @@ static void detect_workarounds()
   /* Certain Intel/AMD based platforms don't clear the viewport textures. Always clearing leads to
    * noticeable performance regressions on other platforms as well. */
   if (GPU_type_matches(GPU_DEVICE_ANY, GPU_OS_MAC, GPU_DRIVER_ANY) ||
-      GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_UNIX, GPU_DRIVER_ANY)) {
+      GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) {
     GCaps.clear_viewport_workaround = true;
   }



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