[Bf-blender-cvs] [a7c923c6d55] blender-v3.2-release: Fix armatures not visible in VR

Peter Kim noreply at git.blender.org
Wed Jun 22 13:02:58 CEST 2022


Commit: a7c923c6d5562bfb0bbd68b07b7f00557a9bab3b
Author: Peter Kim
Date:   Thu Jun 9 06:59:03 2022 +0900
Branches: blender-v3.2-release
https://developer.blender.org/rBa7c923c6d5562bfb0bbd68b07b7f00557a9bab3b

Fix armatures not visible in VR

Now that VR offscreen drawing accounts for object type visibility,
armatures should be displayed when specified.

===================================================================

M	source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 5b068750d76..b9e4c19295d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1786,11 +1786,13 @@ void ED_view3d_draw_offscreen_simple(Depsgraph *depsgraph,
     }
     /* Disable other overlays (set all available _HIDE_ flags). */
     v3d.overlay.flag |= V3D_OVERLAY_HIDE_CURSOR | V3D_OVERLAY_HIDE_TEXT |
-                        V3D_OVERLAY_HIDE_MOTION_PATHS | V3D_OVERLAY_HIDE_BONES |
-                        V3D_OVERLAY_HIDE_OBJECT_ORIGINS;
+                        V3D_OVERLAY_HIDE_MOTION_PATHS | V3D_OVERLAY_HIDE_OBJECT_ORIGINS;
     if ((draw_flags & V3D_OFSDRAW_SHOW_OBJECT_EXTRAS) == 0) {
       v3d.overlay.flag |= V3D_OVERLAY_HIDE_OBJECT_XTRAS;
     }
+    if ((object_type_exclude_viewport_override & (1 << OB_ARMATURE)) != 0) {
+      v3d.overlay.flag |= V3D_OVERLAY_HIDE_BONES;
+    }
     v3d.flag |= V3D_HIDE_HELPLINES;
   }



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