[Bf-blender-cvs] [bcdce4ffd84] master: Geometry Nodes: fix face corner to edge boolean interpolation
Jacques Lucke
noreply at git.blender.org
Thu Jul 14 10:46:56 CEST 2022
Commit: bcdce4ffd848d5b47c467bedeb221645ec033f20
Author: Jacques Lucke
Date: Thu Jul 14 10:47:26 2022 +0200
Branches: master
https://developer.blender.org/rBbcdce4ffd848d5b47c467bedeb221645ec033f20
Geometry Nodes: fix face corner to edge boolean interpolation
This is a follow up for rB44e530e1b107fd0d91f472f9a58642ab59fd5422
which did not fix the function that interpolates boolean attributes.
===================================================================
M source/blender/blenkernel/intern/geometry_component_mesh.cc
===================================================================
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc
index 83bf2a5d27b..436868ba375 100644
--- a/source/blender/blenkernel/intern/geometry_component_mesh.cc
+++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc
@@ -327,13 +327,16 @@ void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh,
for (const int poly_index : IndexRange(mesh.totpoly)) {
const MPoly &poly = mesh.mpoly[poly_index];
- for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const int loop_index_next = (loop_index == poly.totloop) ? poly.loopstart : (loop_index + 1);
- const MLoop &loop = mesh.mloop[loop_index];
+ for (const int i : IndexRange(poly.totloop)) {
+ const int next_i = (i + 1) % poly.totloop;
+ const int loop_i = poly.loopstart + i;
+ const int next_loop_i = poly.loopstart + next_i;
+ const MLoop &loop = mesh.mloop[loop_i];
const int edge_index = loop.e;
+
loose_edges[edge_index] = false;
- if (!old_values[loop_index] || !old_values[loop_index_next]) {
+ if (!old_values[loop_i] || !old_values[next_loop_i]) {
r_values[edge_index] = false;
}
}
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