[Bf-blender-cvs] [fb6b4f42c4d] tmp-gpu-shader-descriptor-2: gpu_shader_3D_smooth_color.

Jeroen Bakker noreply at git.blender.org
Wed Jan 12 11:28:25 CET 2022


Commit: fb6b4f42c4d568d1b18608ba52991412f0b3a24e
Author: Jeroen Bakker
Date:   Wed Jan 12 10:17:22 2022 +0100
Branches: tmp-gpu-shader-descriptor-2
https://developer.blender.org/rBfb6b4f42c4d568d1b18608ba52991412f0b3a24e

gpu_shader_3D_smooth_color.

===================================================================

M	source/blender/gpu/CMakeLists.txt
M	source/blender/gpu/intern/gpu_shader_builtin.c
M	source/blender/gpu/shaders/gpu_shader_3D_smooth_color_vert.glsl
M	source/blender/gpu/shaders/infos/gpu_shader_3D_smooth_color_info.hh

===================================================================

diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 1be50af6b69..6db9bd882ea 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -426,7 +426,7 @@ shaders/infos/gpu_shader_text_info.hh
 shaders/infos/gpu_shader_keyframe_shape_info.hh
 shaders/infos/gpu_shader_3D_flat_color_info.hh
 shaders/infos/gpu_shader_3D_uniform_color_info.hh
-#shaders/infos/gpu_shader_3D_smooth_color_info.hh
+shaders/infos/gpu_shader_3D_smooth_color_info.hh
 shaders/infos/gpu_shader_3D_depth_only_info.hh
 #shaders/infos/gpu_shader_3D_polyline_info.hh !TODO
 #shaders/infos/gpu_shader_2D_line_dashed_uniform_color_info.hh
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index 9e98d2e9dea..29dfad3ba06 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -227,12 +227,9 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
     [GPU_SHADER_3D_FLAT_COLOR] = {.name = "GPU_SHADER_3D_FLAT_COLOR",
                                   .create_info = "gpu_shader_3D_flat_color",
                                   .clipped_create_info = "gpu_shader_3D_flat_color_clipped"},
-    [GPU_SHADER_3D_SMOOTH_COLOR] =
-        {
-            .name = "GPU_SHADER_3D_SMOOTH_COLOR",
-            .vert = datatoc_gpu_shader_3D_smooth_color_vert_glsl,
-            .frag = datatoc_gpu_shader_3D_smooth_color_frag_glsl,
-        },
+    [GPU_SHADER_3D_SMOOTH_COLOR] = {.name = "GPU_SHADER_3D_SMOOTH_COLOR",
+                                    .create_info = "gpu_shader_3D_smooth_color",
+                                    .clipped_create_info = "gpu_shader_3D_smooth_color_clipped"},
     [GPU_SHADER_3D_DEPTH_ONLY] = {.name = "GPU_SHADER_3D_DEPTH_ONLY",
                                   .create_info = "gpu_shader_3D_depth_only",
                                   .clipped_create_info = "gpu_shader_3D_depth_only_clipped"},
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_smooth_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_smooth_color_vert.glsl
index 5fbfff7dcd6..56a1210c957 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_smooth_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_smooth_color_vert.glsl
@@ -1,3 +1,5 @@
+#pragma BLENDER_REQUIRE(gpu_shader_cfg_world_clip_lib.glsl)
+
 #ifndef USE_GPU_SHADER_CREATE_INFO
 uniform mat4 ModelViewProjectionMatrix;
 
@@ -17,6 +19,6 @@ void main()
   finalColor = color;
 
 #ifdef USE_WORLD_CLIP_PLANES
-  world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+  world_clip_planes_calc_clip_distance((clipPlanes.ModelMatrix * vec4(pos, 1.0)).xyz);
 #endif
 }
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_smooth_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_smooth_color_info.hh
index 71c51a2163c..a9596a62745 100644
--- a/source/blender/gpu/shaders/infos/gpu_shader_3D_smooth_color_info.hh
+++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_smooth_color_info.hh
@@ -12,3 +12,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_smooth_color)
     .fragment_source("gpu_shader_3D_smooth_color_frag.glsl")
     .additional_info("gpu_srgb_to_framebuffer_space")
     .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_smooth_color_clipped)
+    .additional_info("gpu_shader_3D_smooth_color")
+    .additional_info("gpu_clip_planes");



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