[Bf-blender-cvs] [7eeb7fd4062] tmp-gpu-shader-descriptor-2: gpu_shader_3d_depth_only.

Jeroen Bakker noreply at git.blender.org
Wed Jan 12 11:28:25 CET 2022


Commit: 7eeb7fd4062f18d729c58a35b2658eb07133b541
Author: Jeroen Bakker
Date:   Wed Jan 12 09:42:06 2022 +0100
Branches: tmp-gpu-shader-descriptor-2
https://developer.blender.org/rB7eeb7fd4062f18d729c58a35b2658eb07133b541

gpu_shader_3d_depth_only.

===================================================================

M	source/blender/draw/intern/draw_manager.c
M	source/blender/gpu/intern/gpu_shader_builtin.c
M	source/blender/gpu/shaders/infos/gpu_shader_3D_depth_only_info.hh
M	source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh

===================================================================

diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index b372fddfeb0..276a8cc3a13 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2793,7 +2793,6 @@ void DRW_draw_depth_object(
 
       GPUUniformBuf *ubo = NULL;
       if (use_clipping_planes) {
-        GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, planes.world);
         ubo = GPU_uniformbuf_create_ex(sizeof(struct GPUClipPlanes), &planes, __func__);
         GPU_batch_uniformbuf_bind(batch, "clipPlanes", ubo);
       }
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index cabde86aa36..db1b7f5fb45 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -237,12 +237,9 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
             .vert = datatoc_gpu_shader_3D_smooth_color_vert_glsl,
             .frag = datatoc_gpu_shader_3D_smooth_color_frag_glsl,
         },
-    [GPU_SHADER_3D_DEPTH_ONLY] =
-        {
-            .name = "GPU_SHADER_3D_DEPTH_ONLY",
-            .vert = datatoc_gpu_shader_3D_vert_glsl,
-            .frag = datatoc_gpu_shader_depth_only_frag_glsl,
-        },
+    [GPU_SHADER_3D_DEPTH_ONLY] = {.name = "GPU_SHADER_3D_DEPTH_ONLY",
+                                  .create_info = "gpu_shader_3d_depth_only",
+                                  .clipped_create_info = "gpu_shader_3d_depth_only_clipped"},
     [GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR] =
         {
             .name = "GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR",
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_depth_only_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_depth_only_info.hh
index 004adf0353a..71d9d98a010 100644
--- a/source/blender/gpu/shaders/infos/gpu_shader_3D_depth_only_info.hh
+++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_depth_only_info.hh
@@ -9,3 +9,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_depth_only)
     .vertex_source("gpu_shader_3D_vert.glsl")
     .fragment_source("gpu_shader_depth_only_frag.glsl")
     .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_depth_only_clipped)
+    .additional_info("gpu_shader_3D_depth_only")
+    .additional_info("gpu_clip_planes");
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh
index c0d79de6d5d..7fdcc13c730 100644
--- a/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh
+++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh
@@ -16,5 +16,4 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_flat_color)
 
 GPU_SHADER_CREATE_INFO(gpu_shader_3D_flat_color_clipped)
     .additional_info("gpu_shader_3D_flat_color")
-    .additional_info("gpu_clip_planes")
-    .do_static_compilation(true);
+    .additional_info("gpu_clip_planes");



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