[Bf-blender-cvs] [8a772645e29] master: Remove GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR.

Jeroen Bakker noreply at git.blender.org
Mon Jan 10 12:56:32 CET 2022


Commit: 8a772645e2987327bb74c8858252800e62e0296b
Author: Jeroen Bakker
Date:   Mon Jan 10 12:49:08 2022 +0100
Branches: master
https://developer.blender.org/rB8a772645e2987327bb74c8858252800e62e0296b

Remove GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR.

Shader isn't used and not accessible via py-api.

===================================================================

M	source/blender/gpu/CMakeLists.txt
M	source/blender/gpu/GPU_shader.h
M	source/blender/gpu/intern/gpu_shader_builtin.c
M	source/blender/gpu/tests/gpu_shader_builtin_test.cc

===================================================================

diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 27f6589c0d9..4b98359eff6 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -253,7 +253,6 @@ data_to_c_simple(shaders/gpu_shader_point_varying_color_frag.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl SRC)
 
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 378062a04ea..2ac1e5dd553 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -321,15 +321,6 @@ typedef enum eGPUBuiltinShader {
    * \param pos: in vec2
    */
   GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA,
-  /**
-   * Draw round points with a constant size and an outline.
-   * Take a 2D position and a color for each vertex.
-   *
-   * \param size: in float
-   * \param color: in vec4
-   * \param pos: in vec2
-   */
-  GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR,
   /**
    * Draw round points with a hardcoded size.
    * Take a single color for all the vertices and a 3D position for each vertex.
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index 6f339e2bc9d..695ea440316 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -101,7 +101,6 @@ extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
 extern char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[];
 extern char datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl[];
 extern char datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl[];
-extern char datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl[];
 extern char datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl[];
 extern char datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl[];
 
@@ -338,12 +337,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
             .vert = datatoc_gpu_shader_2D_vert_glsl,
             .frag = datatoc_gpu_shader_point_uniform_color_frag_glsl,
         },
-    [GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR] =
-        {
-            .name = "GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR",
-            .vert = datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl,
-            .frag = datatoc_gpu_shader_point_varying_color_frag_glsl,
-        },
     [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
         {
             .name = "GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA",
diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
index fabe02dce46..db1967de5c5 100644
--- a/source/blender/gpu/tests/gpu_shader_builtin_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
@@ -54,8 +54,6 @@ static void test_shader_builtin()
   test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR, GPU_SHADER_CFG_DEFAULT);
   test_compile_builtin_shader(GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR,
                               GPU_SHADER_CFG_DEFAULT);
-  test_compile_builtin_shader(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR,
-                              GPU_SHADER_CFG_DEFAULT);
   test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA,
                               GPU_SHADER_CFG_DEFAULT);
   test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA,



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