[Bf-blender-cvs] [8a772645e29] master: Remove GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR.
Jeroen Bakker
noreply at git.blender.org
Mon Jan 10 12:56:32 CET 2022
Commit: 8a772645e2987327bb74c8858252800e62e0296b
Author: Jeroen Bakker
Date: Mon Jan 10 12:49:08 2022 +0100
Branches: master
https://developer.blender.org/rB8a772645e2987327bb74c8858252800e62e0296b
Remove GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR.
Shader isn't used and not accessible via py-api.
===================================================================
M source/blender/gpu/CMakeLists.txt
M source/blender/gpu/GPU_shader.h
M source/blender/gpu/intern/gpu_shader_builtin.c
M source/blender/gpu/tests/gpu_shader_builtin_test.cc
===================================================================
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 27f6589c0d9..4b98359eff6 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -253,7 +253,6 @@ data_to_c_simple(shaders/gpu_shader_point_varying_color_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl SRC)
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 378062a04ea..2ac1e5dd553 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -321,15 +321,6 @@ typedef enum eGPUBuiltinShader {
* \param pos: in vec2
*/
GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA,
- /**
- * Draw round points with a constant size and an outline.
- * Take a 2D position and a color for each vertex.
- *
- * \param size: in float
- * \param color: in vec4
- * \param pos: in vec2
- */
- GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR,
/**
* Draw round points with a hardcoded size.
* Take a single color for all the vertices and a 3D position for each vertex.
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index 6f339e2bc9d..695ea440316 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -101,7 +101,6 @@ extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[];
extern char datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl[];
extern char datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl[];
-extern char datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl[];
extern char datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl[];
@@ -338,12 +337,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.vert = datatoc_gpu_shader_2D_vert_glsl,
.frag = datatoc_gpu_shader_point_uniform_color_frag_glsl,
},
- [GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR] =
- {
- .name = "GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR",
- .vert = datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl,
- .frag = datatoc_gpu_shader_point_varying_color_frag_glsl,
- },
[GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
{
.name = "GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA",
diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
index fabe02dce46..db1967de5c5 100644
--- a/source/blender/gpu/tests/gpu_shader_builtin_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
@@ -54,8 +54,6 @@ static void test_shader_builtin()
test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR, GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR,
GPU_SHADER_CFG_DEFAULT);
- test_compile_builtin_shader(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR,
- GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA,
GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA,
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