[Bf-blender-cvs] [6669431846a] master: Remove GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR.
Jeroen Bakker
noreply at git.blender.org
Mon Jan 10 12:56:32 CET 2022
Commit: 6669431846af3e9b595f6916b904831155494a73
Author: Jeroen Bakker
Date: Mon Jan 10 12:42:44 2022 +0100
Branches: master
https://developer.blender.org/rB6669431846af3e9b595f6916b904831155494a73
Remove GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via py-api.
===================================================================
M source/blender/gpu/GPU_shader.h
M source/blender/gpu/intern/gpu_shader_builtin.c
M source/blender/gpu/tests/gpu_shader_builtin_test.cc
===================================================================
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 031ed04d5f2..21788c7d271 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -341,14 +341,6 @@ typedef enum eGPUBuiltinShader {
* \param pos: in vec2
*/
GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR,
- /**
- * Draw round points with a hardcoded size.
- * Take a single color for all the vertices and a 3D position for each vertex.
- *
- * \param color: uniform vec4
- * \param pos: in vec3
- */
- GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR,
/**
* Draw round points with a hardcoded size.
* Take a single color for all the vertices and a 3D position for each vertex.
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index c61afb70f36..d24d4f33144 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -364,12 +364,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.vert = datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl,
.frag = datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl,
},
- [GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR] =
- {
- .name = "GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR",
- .vert = datatoc_gpu_shader_3D_vert_glsl,
- .frag = datatoc_gpu_shader_point_uniform_color_frag_glsl,
- },
[GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] =
{
.name = "GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR",
diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
index 0bb4b73b2ac..1fb398203cd 100644
--- a/source/blender/gpu/tests/gpu_shader_builtin_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
@@ -58,8 +58,6 @@ static void test_shader_builtin()
GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR,
GPU_SHADER_CFG_DEFAULT);
- test_compile_builtin_shader(GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR,
- GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA,
GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA,
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