[Bf-blender-cvs] [f1d9fe95e8b] temp-vulkan-shader: Fixed lens distortion compilation.
Jeroen Bakker
noreply at git.blender.org
Fri Dec 2 12:04:59 CET 2022
Commit: f1d9fe95e8b1f874386f9db170905c06160b0388
Author: Jeroen Bakker
Date: Fri Dec 2 12:04:44 2022 +0100
Branches: temp-vulkan-shader
https://developer.blender.org/rBf1d9fe95e8b1f874386f9db170905c06160b0388
Fixed lens distortion compilation.
===================================================================
M source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl
===================================================================
diff --git a/source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl b/source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl
index dc572ea5aaf..58c1d97e81d 100644
--- a/source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl
+++ b/source/blender/compositor/realtime_compositor/shaders/compositor_screen_lens_distortion.glsl
@@ -20,9 +20,9 @@ vec3 compute_chromatic_distortion_scale(float distance_squared)
/* Compute the image coordinates after distortion by the given distortion scale computed by the
* compute_distortion_scale function. Note that the function expects centered normalized UV
* coordinates but outputs non-centered image coordinates. */
-vec2 compute_distorted_uv(vec2 uv, float scale)
+vec2 compute_distorted_uv(vec2 uv, float uv_scale)
{
- return (uv * scale + 0.5) * texture_size(input_tx) - 0.5;
+ return (uv * uv_scale + 0.5) * texture_size(input_tx) - 0.5;
}
/* Compute the number of integration steps that should be used to approximate the distorted pixel
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