[Bf-blender-cvs] [bbbe5a38940] temp-vulkan-shader: Fix Eevee-next depth of field compilation.
Jeroen Bakker
noreply at git.blender.org
Fri Dec 2 12:04:59 CET 2022
Commit: bbbe5a38940f0deb8625afbd1a3c24d8df42dd3c
Author: Jeroen Bakker
Date: Fri Dec 2 12:04:18 2022 +0100
Branches: temp-vulkan-shader
https://developer.blender.org/rBbbbe5a38940f0deb8625afbd1a3c24d8df42dd3c
Fix Eevee-next depth of field compilation.
===================================================================
M source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
index 88737ade386..dcfd2a7ea24 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
@@ -26,7 +26,11 @@ shared uint bg_min_coc;
shared uint bg_max_coc;
shared uint bg_min_intersectable_coc;
+#ifdef GPU_VULKAN
+uint dof_tile_large_coc_uint = floatBitsToUint(dof_tile_large_coc);
+#else
const uint dof_tile_large_coc_uint = floatBitsToUint(dof_tile_large_coc);
+#endif
void main()
{
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