[Bf-blender-cvs] [52fdf42d352] blender-v2.93-release: Fix T90651: camera reconstruction crash without scene camera
Philipp Oeser
noreply at git.blender.org
Mon Sep 6 09:40:33 CEST 2021
Commit: 52fdf42d352970d0bcc21f9978d1ac09ffba938a
Author: Philipp Oeser
Date: Mon Aug 16 08:38:15 2021 +0200
Branches: blender-v2.93-release
https://developer.blender.org/rB52fdf42d352970d0bcc21f9978d1ac09ffba938a
Fix T90651: camera reconstruction crash without scene camera
This was working differently in 2.79, tried tracking this down and it
seems this was wrong since the 2.8 beginning in {rB7907dfc40018}.
This would not only crash without an active scene camera, but would also
result in different tracks from different camera's constraints could not
be selected.
So select id depends on corresponding camera, remove the dependency on
scene camera completely.
Maniphest Tasks: T90651
Differential Revision: https://developer.blender.org/D12230
===================================================================
M source/blender/draw/engines/overlay/overlay_extra.c
===================================================================
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c
index 2e1c0165513..7da94b52faa 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.c
+++ b/source/blender/draw/engines/overlay/overlay_extra.c
@@ -864,7 +864,6 @@ typedef union OVERLAY_CameraInstanceData {
static void camera_view3d_reconstruction(OVERLAY_ExtraCallBuffers *cb,
Scene *scene,
View3D *v3d,
- Object *camera_object,
Object *ob,
const float color[4])
{
@@ -943,7 +942,7 @@ static void camera_view3d_reconstruction(OVERLAY_ExtraCallBuffers *cb,
}
if (is_select) {
- DRW_select_load_id(camera_object->runtime.select_id | (track_index << 16));
+ DRW_select_load_id(ob->runtime.select_id | (track_index << 16));
track_index++;
}
@@ -1251,7 +1250,7 @@ void OVERLAY_camera_cache_populate(OVERLAY_Data *vedata, Object *ob)
/* Motion Tracking. */
if ((v3d->flag2 & V3D_SHOW_RECONSTRUCTION) != 0) {
- camera_view3d_reconstruction(cb, scene, v3d, camera_object, ob, color_p);
+ camera_view3d_reconstruction(cb, scene, v3d, ob, color_p);
}
/* Background images. */
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