[Bf-blender-cvs] [498cec1d5ad] temp-gpu-compute-shaders: Cleanup use uint for indexes in ibo tests.
Jeroen Bakker
noreply at git.blender.org
Tue May 11 10:55:47 CEST 2021
Commit: 498cec1d5adcdd5fdb6a6da53749f19041759ca2
Author: Jeroen Bakker
Date: Tue May 11 10:03:31 2021 +0200
Branches: temp-gpu-compute-shaders
https://developer.blender.org/rB498cec1d5adcdd5fdb6a6da53749f19041759ca2
Cleanup use uint for indexes in ibo tests.
===================================================================
M source/blender/gpu/tests/gpu_shader_test.cc
===================================================================
diff --git a/source/blender/gpu/tests/gpu_shader_test.cc b/source/blender/gpu/tests/gpu_shader_test.cc
index 186ab52b147..752bb9be497 100644
--- a/source/blender/gpu/tests/gpu_shader_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_test.cc
@@ -160,7 +160,7 @@ layout(std430, binding = 0) writeonly buffer outputVboData
};
void main() {
- int index = int(gl_GlobalInvocationID.x);
+ uint index = gl_GlobalInvocationID.x;
vec4 pos = vec4(gl_GlobalInvocationID.x);
out_positions[index] = pos;
}
@@ -222,11 +222,11 @@ layout(local_size_x = 1) in;
layout(std430, binding = 1) writeonly buffer outputIboData
{
- int out_indexes[];
+ uint out_indexes[];
};
void main() {
- int store_index = int(gl_GlobalInvocationID.x);
+ uint store_index = int(gl_GlobalInvocationID.x);
out_indexes[store_index] = store_index;
}
More information about the Bf-blender-cvs
mailing list