[Bf-blender-cvs] [c111955a502] temp-gpu-compute-shaders: Cleanup: use correct codestyle in inline glsl.

Jeroen Bakker noreply at git.blender.org
Tue May 11 10:55:47 CEST 2021


Commit: c111955a502f925040884cdcebb61ddcc7006767
Author: Jeroen Bakker
Date:   Tue May 11 09:56:48 2021 +0200
Branches: temp-gpu-compute-shaders
https://developer.blender.org/rBc111955a502f925040884cdcebb61ddcc7006767

Cleanup: use correct codestyle in inline glsl.

===================================================================

M	source/blender/gpu/tests/gpu_shader_test.cc

===================================================================

diff --git a/source/blender/gpu/tests/gpu_shader_test.cc b/source/blender/gpu/tests/gpu_shader_test.cc
index a03a5db54a8..186ab52b147 100644
--- a/source/blender/gpu/tests/gpu_shader_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_test.cc
@@ -154,15 +154,15 @@ TEST_F(GPUTest, gpu_shader_compute_vbo)
 
 layout(local_size_x = 1) in;
 
-layout(std430, binding = 0) buffer outputVboData
+layout(std430, binding = 0) writeonly buffer outputVboData
 {
-  vec4 Positions[];
+  vec4 out_positions[];
 };
 
 void main() {
   int index = int(gl_GlobalInvocationID.x);
   vec4 pos = vec4(gl_GlobalInvocationID.x);
-  Positions[index] = pos;
+  out_positions[index] = pos;
 }
 
 )";
@@ -220,14 +220,14 @@ TEST_F(GPUTest, gpu_shader_compute_ibo)
 
 layout(local_size_x = 1) in;
 
-layout(std430, binding = 1) buffer outputIboData
+layout(std430, binding = 1) writeonly buffer outputIboData
 {
-  int Indexes[];
+  int out_indexes[];
 };
 
 void main() {
   int store_index = int(gl_GlobalInvocationID.x);
-  Indexes[store_index] = store_index;
+  out_indexes[store_index] = store_index;
 }
 
 )";



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