[Bf-blender-cvs] [dbe45073d21] master: Geometry Nodes: Move cone primtive to rest on its base by default
Hans Goudey
noreply at git.blender.org
Fri Mar 19 16:22:44 CET 2021
Commit: dbe45073d21b9fabc81ff444535b0d2ffb061682
Author: Hans Goudey
Date: Fri Mar 19 11:21:24 2021 -0400
Branches: master
https://developer.blender.org/rBdbe45073d21b9fabc81ff444535b0d2ffb061682
Geometry Nodes: Move cone primtive to rest on its base by default
This is generally what people expect when generating a cone. Note that
this translation currently happens after the rotation, but since the rotation
will likely be removed in the future, that won't be a problem for long.
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
===================================================================
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
index 5e5dbd91d31..49c77602246 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
@@ -258,6 +258,8 @@ static void geo_node_mesh_primitive_cone_exec(GeoNodeExecParams params)
Mesh *mesh = create_cylinder_or_cone_mesh(
location, rotation, radius_top, radius_bottom, depth, verts_num, fill_type);
+ BKE_mesh_translate(mesh, float3(0.0f, 0.0f, depth * 0.5f), false);
+
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}
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