[Bf-blender-cvs] [4b9ff3cd42b] master: Cleanup: comment blocks, trailing space in comments

Campbell Barton noreply at git.blender.org
Thu Jun 24 08:01:20 CEST 2021


Commit: 4b9ff3cd42be427e478743648e9951bf8c189a04
Author: Campbell Barton
Date:   Thu Jun 24 15:56:58 2021 +1000
Branches: master
https://developer.blender.org/rB4b9ff3cd42be427e478743648e9951bf8c189a04

Cleanup: comment blocks, trailing space in comments

===================================================================

M	intern/clog/clog.c
M	intern/cycles/bvh/bvh_embree.cpp
M	intern/cycles/bvh/bvh_params.h
M	intern/cycles/device/device_task.h
M	intern/cycles/kernel/bvh/bvh.h
M	intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
M	intern/cycles/kernel/geom/geom_triangle.h
M	intern/cycles/kernel/kernel_globals.h
M	intern/cycles/kernel/kernel_projection.h
M	intern/cycles/kernel/kernel_queues.h
M	intern/cycles/kernel/kernel_types.h
M	intern/cycles/kernel/osl/osl_services.h
M	intern/cycles/kernel/svm/svm_closure.h
M	intern/cycles/render/alembic.cpp
M	intern/cycles/render/osl.h
M	intern/cycles/render/session.cpp
M	intern/cycles/util/util_color.h
M	intern/cycles/util/util_debug.h
M	intern/cycles/util/util_task.h
M	intern/ghost/intern/GHOST_ContextGLX.cpp
M	intern/ghost/intern/GHOST_DisplayManagerCocoa.mm
M	intern/ghost/intern/GHOST_SystemX11.cpp
M	intern/guardedalloc/MEM_guardedalloc.h
M	intern/guardedalloc/test/simpletest/memtest.c
M	intern/libmv/libmv/image/array_nd.h
M	intern/opencolorio/gpu_shader_display_transform.glsl
M	source/blender/blenfont/intern/blf_internal.h
M	source/blender/blenkernel/BKE_action.h
M	source/blender/blenkernel/BKE_animsys.h
M	source/blender/blenkernel/BKE_attribute_math.hh
M	source/blender/blenkernel/BKE_cloth.h
M	source/blender/blenkernel/BKE_constraint.h
M	source/blender/blenkernel/BKE_displist.h
M	source/blender/blenkernel/BKE_fcurve.h
M	source/blender/blenkernel/BKE_multires.h
M	source/blender/blenkernel/BKE_object.h
M	source/blender/blenkernel/BKE_screen.h
M	source/blender/blenkernel/BKE_subsurf.h
M	source/blender/blenkernel/BKE_text.h
M	source/blender/blenkernel/intern/DerivedMesh.cc
M	source/blender/blenkernel/intern/action.c
M	source/blender/blenkernel/intern/anim_data.c
M	source/blender/blenkernel/intern/anim_path.c
M	source/blender/blenkernel/intern/anim_sys.c
M	source/blender/blenkernel/intern/armature.c
M	source/blender/blenkernel/intern/armature_test.cc
M	source/blender/blenkernel/intern/armature_update.c
M	source/blender/blenkernel/intern/camera.c
M	source/blender/blenkernel/intern/collection.c
M	source/blender/blenkernel/intern/constraint.c
M	source/blender/blenkernel/intern/context.c
M	source/blender/blenkernel/intern/curve.c
M	source/blender/blenkernel/intern/curve_bevel.c
M	source/blender/blenkernel/intern/displist.cc
M	source/blender/blenkernel/intern/font.c
M	source/blender/blenkernel/intern/geometry_component_mesh.cc
M	source/blender/blenkernel/intern/gpencil_geom.c
M	source/blender/blenkernel/intern/image.c
M	source/blender/blenkernel/intern/ipo.c
M	source/blender/blenkernel/intern/keyconfig.c
M	source/blender/blenkernel/intern/lattice_deform.c
M	source/blender/blenkernel/intern/layer.c
M	source/blender/blenkernel/intern/lib_query.c
M	source/blender/blenkernel/intern/mask.c
M	source/blender/blenkernel/intern/mball_tessellate.c
M	source/blender/blenkernel/intern/mesh_merge.c
M	source/blender/blenkernel/intern/multires.c
M	source/blender/blenkernel/intern/multires_reshape_smooth.c
M	source/blender/blenkernel/intern/object.c
M	source/blender/blenkernel/intern/ocean_spectrum.c
M	source/blender/blenkernel/intern/particle_child.c
M	source/blender/blenkernel/intern/particle_distribute.c
M	source/blender/blenkernel/intern/particle_system.c
M	source/blender/blenkernel/intern/pbvh_bmesh.c
M	source/blender/blenkernel/intern/pointcache.c
M	source/blender/blenkernel/intern/rigidbody.c
M	source/blender/blenkernel/intern/scene.c
M	source/blender/blenkernel/intern/shrinkwrap.c
M	source/blender/blenkernel/intern/softbody.c
M	source/blender/blenkernel/intern/subdiv_ccg.c
M	source/blender/blenkernel/intern/subdiv_eval.c
M	source/blender/blenkernel/intern/subdiv_foreach.c
M	source/blender/blenkernel/intern/tracking_stabilize.c
M	source/blender/blenkernel/intern/unit.c
M	source/blender/blenlib/BLI_color.hh
M	source/blender/blenlib/BLI_dlrbTree.h
M	source/blender/blenlib/BLI_fnmatch.h
M	source/blender/blenlib/BLI_hash_md5.h
M	source/blender/blenlib/BLI_math_vector.h
M	source/blender/blenlib/BLI_smallhash.h
M	source/blender/blenlib/BLI_task.h
M	source/blender/blenlib/BLI_utildefines.h
M	source/blender/blenlib/BLI_vector.hh
M	source/blender/blenlib/intern/BLI_filelist.c
M	source/blender/blenlib/intern/DLRB_tree.c
M	source/blender/blenlib/intern/boxpack_2d.c
M	source/blender/blenlib/intern/expr_pylike_eval.c
M	source/blender/blenlib/intern/fnmatch.c
M	source/blender/blenlib/intern/hash_md5.c
M	source/blender/blenlib/intern/math_base_inline.c
M	source/blender/blenlib/intern/math_geom.c
M	source/blender/blenlib/intern/math_rotation.c
M	source/blender/blenlib/intern/mesh_intersect.cc
M	source/blender/blenlib/intern/storage.c
M	source/blender/blenlib/intern/string_utf8.c
M	source/blender/blenlib/intern/string_utils.c
M	source/blender/blenlib/intern/system_win32.c
M	source/blender/blenlib/tests/BLI_mesh_intersect_test.cc
M	source/blender/blenloader/intern/versioning_280.c
M	source/blender/blenloader/intern/versioning_290.c
M	source/blender/blenloader/intern/writefile.c
M	source/blender/bmesh/intern/bmesh_edgeloop.c
M	source/blender/bmesh/intern/bmesh_mesh_convert.c
M	source/blender/bmesh/intern/bmesh_mods.c
M	source/blender/bmesh/intern/bmesh_opdefines.c
M	source/blender/bmesh/intern/bmesh_operators.c
M	source/blender/bmesh/intern/bmesh_private.h
M	source/blender/bmesh/intern/bmesh_walkers_impl.c
M	source/blender/bmesh/operators/bmo_connect_pair.c
M	source/blender/bmesh/operators/bmo_join_triangles.c
M	source/blender/bmesh/operators/bmo_subdivide.c
M	source/blender/bmesh/operators/bmo_subdivide_edgering.c
M	source/blender/bmesh/tools/bmesh_bevel.c
M	source/blender/bmesh/tools/bmesh_separate.c
M	source/blender/bmesh/tools/bmesh_wireframe.c
M	source/blender/compositor/operations/COM_ColorMatteOperation.cc
M	source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cc
M	source/blender/compositor/operations/COM_MaskOperation.h
M	source/blender/compositor/operations/COM_SMAAOperation.cc
M	source/blender/datatoc/datatoc_icon.c
M	source/blender/depsgraph/DEG_depsgraph_build.h
M	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
M	source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
M	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
M	source/blender/depsgraph/intern/builder/deg_builder_relations_impl.h
M	source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
M	source/blender/depsgraph/intern/depsgraph_tag.cc
M	source/blender/depsgraph/intern/depsgraph_tag.h
M	source/blender/depsgraph/intern/node/deg_node.h
M	source/blender/depsgraph/intern/node/deg_node_operation.h
M	source/blender/draw/engines/eevee/eevee_depth_of_field.c
M	source/blender/draw/engines/eevee/eevee_lightcache.c
M	source/blender/draw/engines/eevee/eevee_materials.c
M	source/blender/draw/engines/eevee/eevee_motion_blur.c
M	source/blender/draw/engines/eevee/eevee_private.h
M	source/blender/draw/engines/eevee/eevee_shaders.c
M	source/blender/draw/engines/eevee/eevee_shadows.c
M	source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
M	source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
M	source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
M	source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
M	source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl
M	source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
M	source/blender/draw/engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl
M	source/blender/draw/engines/eevee/shaders/effect_dof_downsample_frag.glsl
M	source/blender/draw/engines/eevee/shaders/effect_dof_filter_frag.glsl
M	source/blender/draw/engines/eevee/shaders/effect_dof_flatten_tiles_frag.glsl
M	source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
M	source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl
M	source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl
M	source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
M	source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl
M	source/blender/draw/engines/eevee/shaders/effect_dof_setup_frag.glsl
M	source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
M	source/blender/draw/engines/eevee/shaders/random_lib.glsl
M	source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
M	source/blender/draw/engines/eevee/shaders/surface_lib.glsl
M	source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
M	source/blender/draw/engines/gpencil/gpencil_cache_utils.c
M	source/blender/draw/engines/gpencil/gpencil_engine.c
M	source/blender/draw/engines/gpencil/shaders/gpencil_antialiasing_frag.glsl
M	source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
M	source/blender/draw/engines/image/shaders/engine_image_frag.glsl
M	source/blender/draw/engines/overlay/overlay_armature.c
M	source/blender/draw/engines/overlay/overlay_edit_uv.c
M	source/blender/draw/engines/overlay/overlay_extra.c
M	source/blender/draw/engines/overlay/overlay_motion_path.c
M	source/blender/draw/engines/overlay/overlay_outline.c
M	source/blender/draw/engines/overlay/overlay_private.h
M	source/blender/draw/engines/overlay/shaders/extra_vert.glsl
M	source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl
M	source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
M	source/blender/draw/engines/workbench/shaders/workbench_image_lib.glsl
M	source/blender/draw/engines/workbench/workbench_effect_dof.c
M	source/blender/draw/engines/workbench/workbench_volume.c
M	source/blender/draw/intern/draw_cache_extract.h
M	source/blender/draw/intern/draw_cache_impl_displist.c
M	source/blender/draw/intern/draw_common.h
M	source/blender/draw/intern/draw_manager.h
M	source/blender/draw/intern/draw_manager_data.c
M	source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
M	source/blender/editors/animation/anim_channels_defines.c
M	source/blender/editors/animation/anim_channels_edit.c
M	source/blender/editors/animation/anim_deps.c
M	source/blender/editors/animation/anim_draw.c
M	source/blender/editors/animation/drivers.c
M	source/blender/editors/animation/fmodifier_ui.c
M	source/blender/editors/animation/keyframes_edit.c
M	source/blender/editors/animation/keyframes_general.c
M	source/blender/editors/animation/keyframing.c
M	source/blender/editors/armature/armature_relations.c
M	source/blender/editors/armature/pose_edit.c
M	source/blender/editors/armature/pose_lib.c
M	source/blender/editors/armature/pose_slide.c
M	source/blender/editors/armature/pose_transform.c
M	source/blender/editors/armature/pose_utils.c
M	source/blender/editors/curve/editcurve.c
M	source/blender/editors/curve/editcurve_query.c
M	source/blender/editors/curve/editcurve_select.c
M	source/blender/editors/curve/editcurve_undo.c
M	source/blender/editors/gizmo_library/gizmo_library_utils.c
M	source/blender/editors/gpencil/annotate_paint.c
M	source/blender/editors/gpencil/editaction_gpencil.c
M	source/blender/editors/gpencil/gpencil_data.c
M	source/blender/editors/gpencil/gpencil_edit.c
M	source/blender/editors/gpencil/gpencil_fill.c
M	source/blender/editors/gpencil/gpencil_intern.h
M	source/blender/editors/gpencil/gpencil_paint.c
M	source/blender/editors/gpencil/gpencil_sculpt_paint.c
M	source/blender/editors/gpencil/gpencil_trace_utils.c
M	source/blender/editors/gpencil/gpencil_utils.c
M	source/blender/editors/gpencil/gpencil_vertex_paint.c
M	source/blender/editors/gpencil/gpencil_weight_paint.c
M	source/blender/editors/include/ED_keyframes_edit.h
M	source/blender/editors/include/ED_keyframing.h
M	source/blender/editors/include/UI_icons.h
M	source/blender/editors/include/UI_view2d.h
M	source/blender/editors/interface/interface.c
M	source/blender/editors/interface/interface_draw.c
M	source/blender/editors/interface/interface_handlers.c
M	source/blender/editors/interface/interface_intern.h
M	source/blender/editors/interface/interface_layout.c
M	source/blender/editors/interface/interface_region_tooltip.c
M	source/blender/editors/interface/interface_templates.c
M	source/blender/editors/interface/interface_undo.c
M	source/blender/editors/interface/interface_widgets.c
M	source/blender/editors/interface/view2d.c
M	source/blender/editors/interface/view2d_gizmo_navigate.c
M	source/blender/editors/interface/view2d_ops.c
M	source/blender/editors/mask/mask_editaction.c
M	source/blender/editors/mask/mask_ops.c
M	source/blender/editors/mask/mask_query.c
M	source/blender/editors/mesh/editmesh_knife.c
M	source/blender/editors/mesh/editmesh_rip.c
M	source/blender/editors/mesh/editmesh_select.c
M	source/blender/editors/mesh/editmesh_tools.c
M	source/blender/editors/mesh/editmesh_utils.c
M	source/blender/editors/mesh/mesh_data.c
M	source/blender/editors/object/object_add.c
M	source/blender/editors/object/object_constraint.c
M	source/blender/editors/object/object_edit.c
M	source/blender/editors/object/object_hook.c
M	source/blender/editors/object/object_modifier.c
M	source/blender/editors/object/object_ops.c
M	source/blender/editors/object/object_remesh.c
M	source/blender/editors/object/object_vgroup.c
M	source/blender/editors/physics/particle_edit.c
M	source/blender/editors/render/render_opengl.c
M	source/blender/editors/render/render_preview.c
M	source/blender/editors/render/render_update.c
M	source/blender/editors/render/render_view.c
M	source/blender/editors/screen/area.c
M	source/blender/editors/sculpt_paint/paint_cursor.c
M	source/blender/editors/sculpt_paint/paint_image_2d.c
M	source/blender/editors/sculpt_paint/paint_image_proj.c
M	source/blender/editors/sculpt_paint/paint_stroke.c
M	source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
M	source/blender/editors/sculpt_paint/sculpt_intern.h
M	source/blender/editors/sculpt_paint/sculpt_uv.c
M	source/blender/editors/space_action/action_data.c
M	source/blender/editors/space_action/action_draw.c
M	source/blender/editors/space_action/action_edit.c
M	source/blender/editors/space_action/action_select.c
M	source/blender/editors/space_buttons/buttons_context.c
M	source/blender/editors/space_clip/clip_utils.c
M	source/blender/editors/space_file/file_ops.c
M	source/blender/editors/space_file/filelist.c
M	source/blender/editors/space_graph/graph_draw.c
M	source/blender/editors/space_graph/graph_select.c
M	source/blender/editors/space_graph/space_graph.c
M	source/blender/editors/space_nla/nla_draw.c
M	source/blender/editors/space_nla/nla_edit.c
M	source/blender/editors/space_nla/nla_select.c
M	source/blender/editors/space_node/drawnode.cc
M	source/blender/editors/space_outliner/outliner_draw.c
M	source/blender/editors/space_outliner/outliner_select.c
M	source/blender/editors/space_sequencer/sequencer_draw.c
M	source/blender/editors/space_statusbar/space_statusbar.c
M	source/blender/editors/space_view3d/view3d_camera_control.c
M	source/blender/editors/space_view3d/view3d_edit.c
M	source/blender/editors/space_view3d/view3d_fly.c
M	source/blender/editors/space_view3d/view3d_placement.c
M	source/blender/editors/space_view3d/view3d_utils.c
M	source/blender/editors/space_view3d/view3d_view.c
M	source/blender/editors/space_view3d/view3d_walk.c
M	source/blender/editors/transform/transform.c
M	source/blender/editors/transform/transform_convert.c
M	source/blender/editors/transform/transform_convert_action.c
M	source/blender/editors/transform/transform_convert_armature.c
M	source/blender/editors/transform/transform_convert_curve.c
M	source/blender/editors/transform/transform_convert_sequencer.c
M	source/blender/editors/transform/transform_generics.c
M	source/blender/editors/transform/transform_mode_edge_slide.c
M	source/blender/editors/uvedit/uvedit_ops.c
M	source/blender/editors/uvedit/uvedit_rip.c
M	source/blender/editors/uvedit/uvedit_smart_stitch.c
M	source/blender/freestyle/intern/python/BPy_BBox.cpp
M	source/blender/freestyle/intern/python/BPy_BinaryPredicate0D.cpp
M	source/blender/freestyle/intern/python/BPy_BinaryPredicate1D.cpp
M	source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp
M	source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
M	source/blender/freestyle/intern/python/BPy_Id.cpp
M	source/blender/freestyle/intern/python/BPy_IntegrationType.cpp
M	source/blender/freestyle/intern/python/BPy_Interface0D.cpp
M	source/blender/freestyle/intern/python/BPy_Interface1D.cpp
M	source/blender/freestyle/intern/python/BPy_Iterator.cpp
M	source/blender/freestyle/intern/python/BPy_MediumType.cpp
M	source/blender/freestyle/intern/python/BPy_Nature.cpp
M	source/blender/freestyle/intern/python/BPy_Operators.cpp
M	source/blender/freestyle/intern/python/BPy_SShape.cpp
M	source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp
M	source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryFunction0D.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryFunction1D.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryPredicate0D.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryPredicate1D.cpp
M	source/blender/freestyle/intern/python/BPy_ViewMap.cpp
M	source/blender/freestyle/intern/python/BPy_ViewShape.cpp
M	source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_FalseBP1D.cpp
M	source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_Length2DBP1D.cpp
M	source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_SameShapeIdBP1D.cpp
M	source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_TrueBP1D.cpp
M	source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_ViewMapGradientNormBP1D.cpp
M	source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp
M	source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/BPy_ViewVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/ViewVertex/BPy_NonTVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/ViewVertex/BPy_TVertex.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_FrsCurve.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_ViewEdge.cpp
M	source/blender/freestyle/intern/python/Interface1D/Curve/BPy_Chain.cpp
M	source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
M	source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_AdjacencyIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ChainPredicateIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ChainSilhouetteIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ChainingIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_CurvePointIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_SVertexIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ViewEdgeIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_orientedViewEdgeIterator.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ColorNoiseShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_GuidingLinesShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessNoiseShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_TipRemoverShader.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DDouble.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DEdgeNature.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DFloat.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DId.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DMaterial.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVec2f.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVec3f.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DViewShape.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Id/BPy_ShapeIdF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Material/BPy_MaterialF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Nature_EdgeNature/BPy_CurveNatureF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_Normal2DF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_ViewShape/BPy_GetOccludeeF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_ViewShape/BPy_GetShapeF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_Curvature2DAngleF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_DensityF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetProjectedXF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetProjectedYF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetProjectedZF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetXF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetYF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetZF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_LocalAverageDepthF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_ZDiscontinuityF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetCurvilinearAbscissaF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetParameterF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetViewMapGradientNormF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadMapPixelF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_vector_ViewShape/BPy_GetOccludersF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DDouble.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DEdgeNature.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DFloat.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVec2f.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVec3f.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVoid.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Nature_EdgeNature/BPy_CurveNatureF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Normal2DF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Orientation2DF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec3f/BPy_Orientation3DF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_Curvature2DAngleF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_DensityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetProjectedXF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetProjectedYF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetProjectedZF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetViewMapGradientNormF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetXF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetYF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetZF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_LocalAverageDepthF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_ZDiscontinuityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_vector_ViewShape/BPy_GetOccludeeF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_vector_ViewShape/BPy_GetOccludersF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_vector_ViewShape/BPy_GetShapeF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_ChainingTimeStampF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_TimeStampF1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate0D/BPy_FalseUP0D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate0D/BPy_TrueUP0D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ContourUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_DensityLowerThanUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ExternalContourUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_FalseUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_TrueUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_WithinImageBoundaryUP1D.cpp
M	source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
M	source/blender/freestyle/intern/view_map/Silhouette.h
M	source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h
M	source/blender/freestyle/intern/view_map/ViewMap.h
M	source/blender/functions/FN_generic_virtual_array.hh
M	source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
M	source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c
M	source/blender/gpu/intern/gpu_index_buffer_private.hh
M	source/blender/gpu/intern/gpu_select_pick.c
M	source/blender/gpu/intern/gpu_vertex_buffer.cc
M	source/blender/gpu/intern/gpu_vertex_format.cc
M	source/blender/gpu/opengl/gl_framebuffer.cc
M	source/blender/gpu/opengl/gl_immediate.cc
M	source/blender/gpu/opengl/gl_texture.cc
M	source/blender/imbuf/IMB_imbuf.h
M	source/blender/imbuf/intern/cineon/logImageCore.c
M	source/blender/imbuf/intern/divers.c
M	source/blender/imbuf/intern/imageprocess.c
M	source/blender/imbuf/intern/iris.c
M	source/blender/imbuf/intern/openexr/openexr_api.cpp
M	source/blender/imbuf/intern/targa.c
M	source/blender/imbuf/intern/thumbs.c
M	source/blender/io/alembic/intern/abc_reader_object.cc
M	source/blender/io/alembic/intern/alembic_capi.cc
M	source/blender/io/collada/MeshImporter.cpp
M	source/blender/io/collada/SkinInfo.cpp
M	source/blender/io/gpencil/intern/gpencil_io_base.cc
M	source/blender/io/gpencil/intern/gpencil_io_export_svg.hh
M	source/blender/makesdna/DNA_ID.h
M	source/blender/makesdna/DNA_ID_enums.h
M	source/blender/makesdna/DNA_action_types.h
M	source/blender/makesdna/DNA_anim_types.h
M	source/blender/makesdna/DNA_armature_types.h
M	source/blender/makesdna/DNA_brush_defaults.h
M	source/blender/makesdna/DNA_camera_types.h
M	source/blender/makesdna/DNA_cloth_types.h
M	source/blender/makesdna/DNA_constraint_types.h
M	source/blender/makesdna/DNA_curveprofile_types.h
M	source/blender/makesdna/DNA_fluid_types.h
M	source/blender/makesdna/DNA_gpencil_types.h
M	source/blender/makesdna/DNA_ipo_types.h
M	source/blender/makesdna/DNA_key_types.h
M	source/blender/makesdna/DNA_material_types.h
M	source/blender/makesdna/DNA_modifier_types.h
M	source/blender/makesdna/DNA_object_types.h
M	source/blender/makesdna/DNA_scene_types.h
M	source/blender/makesdna/DNA_shader_fx_types.h
M	source/blender/makesdna/DNA_tracking_types.h
M	source/blender/makesdna/DNA_userdef_types.h
M	source/blender/makesdna/DNA_view3d_types.h
M	source/blender/makesdna/intern/makesdna.c
M	source/blender/makesrna/intern/makesrna.c
M	source/blender/makesrna/intern/rna_access.c
M	source/blender/makesrna/intern/rna_animation.c
M	source/blender/makesrna/intern/rna_armature.c
M	source/blender/makesrna/intern/rna_camera.c
M	source/blender/makesrna/intern/rna_color.c
M	source/blender/makesrna/intern/rna_constraint.c
M	source/blender/makesrna/intern/rna_define.c
M	source/blender/makesrna/intern/rna_fcurve.c
M	source/blender/makesrna/intern/rna_gpencil.c
M	source/blender/makesrna/intern/rna_gpencil_modifier.c
M	source/blender/makesrna/intern/rna_layer.c
M	source/blender/makesrna/intern/rna_mask.c
M	source/blender/makesrna/intern/rna_mesh.c
M	source/blender/makesrna/intern/rna_object_api.c
M	source/blender/makesrna/intern/rna_particle.c
M	source/blender/makesrna/intern/rna_pose.c
M	source/blender/makesrna/intern/rna_rna.c
M	source/blender/makesrna/intern/rna_scene.c
M	source/blender/makesrna/intern/rna_screen.c
M	source/blender/makesrna/intern/rna_space.c
M	source/blender/makesrna/intern/rna_texture.c
M	source/blender/makesrna/intern/rna_texture_api.c
M	source/blender/makesrna/intern/rna_userdef.c
M	source/blender/makesrna/intern/rna_wm.c
M	source/blender/modifiers/intern/MOD_array.c
M	source/blender/modifiers/intern/MOD_meshdeform.c
M	source/blender/modifiers/intern/MOD_nodes.cc
M	source/blender/modifiers/intern/MOD_solidify_extrude.c
M	source/blender/modifiers/intern/MOD_surfacedeform.c
M	source/blender/modifiers/intern/MOD_uvproject.c
M	source/blender/nodes/intern/derived_node_tree.cc
M	source/blender/nodes/intern/node_tree_ref.cc
M	source/blender/nodes/shader/node_shader_tree.c
M	source/blender/python/bmesh/bmesh_py_ops.c
M	source/blender/python/bmesh/bmesh_py_ops_call.h
M	source/blender/python/bmesh/bmesh_py_types_customdata.c
M	source/blender/python/bmesh/bmesh_py_types_meshdata.c
M	source/blender/python/generic/idprop_py_api.c
M	source/blender/python/gpu/gpu_py_framebuffer.c
M	source/blender/python/gpu/gpu_py_matrix.c
M	source/blender/python/gpu/gpu_py_offscreen.c
M	source/blender/python/intern/bpy_app_translations.c
M	source/blender/python/intern/bpy_driver.c
M	source/blender/python/intern/bpy_interface.c
M	source/blender/python/intern/bpy_library_load.c
M	source/blender/python/intern/bpy_operator.h
M	source/blender/python/intern/bpy_rna.c
M	source/blender/python/intern/bpy_rna.h
M	source/blender/python/intern/bpy_rna_data.c
M	source/blender/python/mathutils/mathutils_Euler.c
M	source/blender/python/mathutils/mathutils_Matrix.c
M	source/blender/python/mathutils/mathutils_Quaternion.c
M	source/blender/python/mathutils/mathutils_Vector.c
M	source/blender/python/mathutils/mathutils_noise.c
M	source/blender/render/intern/bake.c
M	source/blender/render/intern/initrender.c
M	source/blender/render/intern/multires_bake.c
M	source/blender/render/intern/texture_image.c
M	source/blender/sequencer/intern/clipboard.c
M	source/blender/sequencer/intern/effects.c
M	source/blender/simulation/intern/SIM_mass_spring.cpp
M	source/blender/windowmanager/WM_toolsystem.h
M	source/blender/windowmanager/WM_types.h
M	source/blender/windowmanager/gizmo/WM_gizmo_types.h
M	source/blender/windowmanager/intern/wm.c
M	source/blender/windowmanager/intern/wm_event_query.c
M	source/blender/windowmanager/intern/wm_event_system.c
M	source/blender/windowmanager/intern/wm_operator_type.c
M	source/blender/windowmanager/intern/wm_operators.c
M	source/blender/windowmanager/intern/wm_platform_support.c
M	source/blender/windowmanager/intern/wm_window.c

===================================================================

diff --git a/intern/clog/clog.c b/intern/clog/clog.c
index 416ea25ee0c..13f656d67ab 100644
--- a/intern/clog/clog.c
+++ b/intern/clog/clog.c
@@ -79,15 +79,15 @@ typedef struct CLG_IDFilter {
 } CLG_IDFilter;
 
 typedef struct CLogContext {
-  /** Single linked list of types.  */
+  /** Single linked list of types. */
   CLG_LogType *types;
-  /** Single linked list of references.  */
+  /** Single linked list of references. */
   CLG_LogRef *refs;
 #ifdef WITH_CLOG_PTHREADS
   pthread_mutex_t types_lock;
 #endif
 
-  /* exclude, include filters.  */
+  /* exclude, include filters. */
   CLG_IDFilter *filters[2];
   bool use_color;
   bool use_basename;
diff --git a/intern/cycles/bvh/bvh_embree.cpp b/intern/cycles/bvh/bvh_embree.cpp
index 07d5d672dce..62f543941a9 100644
--- a/intern/cycles/bvh/bvh_embree.cpp
+++ b/intern/cycles/bvh/bvh_embree.cpp
@@ -181,7 +181,7 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
       /* record intersection */
       ctx->local_isect->hits[hit_idx] = current_isect;
       ctx->local_isect->Ng[hit_idx] = normalize(make_float3(hit->Ng_x, hit->Ng_y, hit->Ng_z));
-      /* This tells Embree to continue tracing .*/
+      /* This tells Embree to continue tracing. */
       *args->valid = 0;
       break;
     }
diff --git a/intern/cycles/bvh/bvh_params.h b/intern/cycles/bvh/bvh_params.h
index 1a50742dc33..2dc10f30363 100644
--- a/intern/cycles/bvh/bvh_params.h
+++ b/intern/cycles/bvh/bvh_params.h
@@ -297,7 +297,7 @@ struct BVHSpatialBin {
  */
 
 struct BVHSpatialStorage {
-  /* Accumulated bounds when sweeping from right to left.  */
+  /* Accumulated bounds when sweeping from right to left. */
   vector<BoundBox> right_bounds;
 
   /* Bins used for histogram when selecting best split plane. */
diff --git a/intern/cycles/device/device_task.h b/intern/cycles/device/device_task.h
index a9298a9126c..3f7cf47b692 100644
--- a/intern/cycles/device/device_task.h
+++ b/intern/cycles/device/device_task.h
@@ -65,7 +65,7 @@ class DenoiseParams {
   /* Viewport start sample. */
   int start_sample;
 
-  /** Native Denoiser **/
+  /** Native Denoiser. */
 
   /* Pixel radius for neighboring pixels to take into account. */
   int radius;
@@ -81,7 +81,7 @@ class DenoiseParams {
   /* Clamp the input to the range of +-1e8. Should be enough for any legitimate data. */
   bool clamp_input;
 
-  /** OIDN/Optix Denoiser **/
+  /** OIDN/Optix Denoiser. */
 
   /* Passes handed over to the OIDN/OptiX denoiser (default to color + albedo). */
   DenoiserInput input_passes;
diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h
index 3a3f38539c5..acf29cf1baf 100644
--- a/intern/cycles/kernel/bvh/bvh.h
+++ b/intern/cycles/kernel/bvh/bvh.h
@@ -116,7 +116,7 @@ CCL_NAMESPACE_BEGIN
 #    endif
 #  endif /* __SHADOW_RECORD_ALL__ */
 
-/* Record all intersections - Volume BVH traversal  */
+/* Record all intersections - Volume BVH traversal. */
 
 #  if defined(__VOLUME_RECORD_ALL__)
 #    define BVH_FUNCTION_NAME bvh_intersect_volume_all
diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
index 0d50172a907..9814a7cf5c9 100644
--- a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
+++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
@@ -61,8 +61,8 @@ ccl_device_forceinline float3 bsdf_ashikhmin_shirley_eval_reflect(const ShaderCl
   const MicrofacetBsdf *bsdf = (const MicrofacetBsdf *)sc;
   float3 N = bsdf->N;
 
-  float NdotI = dot(N, I);        /* in Cycles/OSL convention I is omega_out    */
-  float NdotO = dot(N, omega_in); /* and consequently we use for O omaga_in ;)  */
+  float NdotI = dot(N, I);        /* in Cycles/OSL convention I is omega_out */
+  float NdotO = dot(N, omega_in); /* and consequently we use for O omaga_in ;) */
 
   float out = 0.0f;
 
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index e8e5d8c5b34..ebc5abc017a 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -22,7 +22,7 @@
 
 CCL_NAMESPACE_BEGIN
 
-/* normal on triangle  */
+/* Normal on triangle. */
 ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
 {
   /* load triangle vertices */
@@ -40,7 +40,7 @@ ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
   }
 }
 
-/* point and normal on triangle  */
+/* Point and normal on triangle. */
 ccl_device_inline void triangle_point_normal(
     KernelGlobals *kg, int object, int prim, float u, float v, float3 *P, float3 *Ng, int *shader)
 {
diff --git a/intern/cycles/kernel/kernel_globals.h b/intern/cycles/kernel/kernel_globals.h
index c186e8560eb..70aed6d54ed 100644
--- a/intern/cycles/kernel/kernel_globals.h
+++ b/intern/cycles/kernel/kernel_globals.h
@@ -64,7 +64,7 @@ typedef struct KernelGlobals {
   OSLThreadData *osl_tdata;
 #  endif
 
-  /* **** Run-time data ****  */
+  /* **** Run-time data **** */
 
   /* Heap-allocated storage for transparent shadows intersections. */
   Intersection *transparent_shadow_intersections;
diff --git a/intern/cycles/kernel/kernel_projection.h b/intern/cycles/kernel/kernel_projection.h
index 387af54cf27..c33d7150b5c 100644
--- a/intern/cycles/kernel/kernel_projection.h
+++ b/intern/cycles/kernel/kernel_projection.h
@@ -35,7 +35,7 @@
 
 CCL_NAMESPACE_BEGIN
 
-/* Spherical coordinates <-> Cartesian direction  */
+/* Spherical coordinates <-> Cartesian direction. */
 
 ccl_device float2 direction_to_spherical(float3 dir)
 {
diff --git a/intern/cycles/kernel/kernel_queues.h b/intern/cycles/kernel/kernel_queues.h
index 451d2a0cedf..d8cc08b3e85 100644
--- a/intern/cycles/kernel/kernel_queues.h
+++ b/intern/cycles/kernel/kernel_queues.h
@@ -79,7 +79,7 @@ ccl_device void enqueue_ray_index_local(
 {
   int lidx = ccl_local_id(1) * ccl_local_size(0) + ccl_local_id(0);
 
-  /* Get local queue id .*/
+  /* Get local queue id. */
   unsigned int lqidx;
   if (enqueue_flag) {
     lqidx = atomic_fetch_and_inc_uint32(local_queue_atomics);
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 74fa2826cd4..86b3b3b3365 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -302,7 +302,7 @@ enum PathRayFlag {
   PATH_RAY_DIFFUSE_ANCESTOR = (1 << 15),
   /* Single pass has been written. */
   PATH_RAY_SINGLE_PASS_DONE = (1 << 16),
-  /* Ray is behind a shadow catcher .*/
+  /* Ray is behind a shadow catcher. */
   PATH_RAY_SHADOW_CATCHER = (1 << 17),
   /* Store shadow data for shadow catcher or denoising. */
   PATH_RAY_STORE_SHADOW_INFO = (1 << 18),
diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h
index d8b29e3bc1c..891b9172dd4 100644
--- a/intern/cycles/kernel/osl/osl_services.h
+++ b/intern/cycles/kernel/osl/osl_services.h
@@ -317,4 +317,4 @@ class OSLRenderServices : public OSL::RendererServices {
 
 CCL_NAMESPACE_END
 
-#endif /* __OSL_SERVICES_H__  */
+#endif /* __OSL_SERVICES_H__ */
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index f6bf860631e..bbe8d72edf0 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -803,7 +803,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
             float melanin_redness = stack_load_float_default(
                 stack, melanin_redness_ofs, data_node2.w);
 
-            /* Randomize melanin.  */
+            /* Randomize melanin. */
             float random_color = stack_load_float_default(stack, random_color_ofs, data_node3.z);
             random_color = clamp(random_color, 0.0f, 1.0f);
             float factor_random_color = 1.0f + 2.0f * (random - 0.5f) * random_color;
diff --git a/intern/cycles/render/alembic.cpp b/intern/cycles/render/alembic.cpp
index dcb456dc1ce..6713531c9b0 100644
--- a/intern/cycles/render/alembic.cpp
+++ b/intern/cycles/render/alembic.cpp
@@ -333,7 +333,7 @@ static M44d get_interpolated_matrix_for_time(const MatrixSampleMap &samples, chr
 
   chrono_t t = (time - prev_time) / (next_time - prev_time);
 
-  /* ensure rotation around the shortest angle  */
+  /* Ensure rotation around the shortest angle. */
   if ((prev_rotation ^ next_rotation) < 0) {
     next_rotation = -next_rotation;
   }
diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h
index f6aa98d867a..dfeec54d915 100644
--- a/intern/cycles/render/osl.h
+++ b/intern/cycles/render/osl.h
@@ -195,4 +195,4 @@ class OSLCompiler {
 
 CCL_NAMESPACE_END
 
-#endif /* __OSL_H__  */
+#endif /* __OSL_H__ */
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index 7830ca2293a..ca90af77f6e 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -1252,7 +1252,7 @@ bool Session::update_progressive_refine(bool cancel)
   double current_time = time_dt();
 
   if (current_time - last_update_time < params.progressive_update_timeout) {
-    /* if last sample was processed, we need to write buffers anyway  */
+    /* If last sample was processed, we need to write buffers anyway. */
     if (!write && sample != 1)
       return false;
   }
diff --git a/intern/cycles/util/util_color.h b/intern/cycles/util/util_color.h
index 40c2c431aca..7b67b90e44d 100644
--- a/intern/cycles/util/util_color.h
+++ b/intern/cycles/util/util_color.h
@@ -224,7 +224,7 @@ ccl_device_inline ssef fastpow24(const ssef &arg)
   ssef arg2 = arg * arg;
   ssef arg4 = arg2 * arg2;
 
-  /* error max = 0.018     avg = 0.0031    |avg| = 0.0031  */
+  /* error max = 0.018     avg = 0.0031    |avg| = 0.0031 */
   x = improve_5throot_solution(x, arg4);
   /* error max = 0.00021   avg = 1.6e-05   |avg| = 1.6e-05 */
   x = improve_5throot_solution(x, arg4);
diff --git a/intern/cycles/util/util_debug.h b/intern/cycles/util/util_debug.h
index 6ac4beb55b8..f7e53f90f74 100644
--- a/intern/cycles/util/util_debug.h
+++ b/intern/cycles/util/util_debug.h
@@ -129,7 +129,7 @@ class DebugFlags {
       DEVICE_NONE,
       /* All OpenCL devices will be used. */
       DEVICE_ALL,
-      /* Default system OpenCL device will be used.  */
+      /* Default s

@@ Diff output truncated at 10240 characters. @@



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