[Bf-blender-cvs] [1f778dbefca] master: Cleanup: use Blender's code style for doxygen commetns in freestyle

Campbell Barton noreply at git.blender.org
Thu Jun 24 08:01:21 CEST 2021


Commit: 1f778dbefcaf825dcad1f70a9cc45e503ad74ed5
Author: Campbell Barton
Date:   Thu Jun 24 15:57:33 2021 +1000
Branches: master
https://developer.blender.org/rB1f778dbefcaf825dcad1f70a9cc45e503ad74ed5

Cleanup: use Blender's code style for doxygen commetns in freestyle

===================================================================

M	source/blender/freestyle/intern/application/AppCanvas.h
M	source/blender/freestyle/intern/application/AppView.h
M	source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
M	source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
M	source/blender/freestyle/intern/geometry/FastGrid.h
M	source/blender/freestyle/intern/geometry/FitCurve.h
M	source/blender/freestyle/intern/geometry/GeomCleaner.cpp
M	source/blender/freestyle/intern/geometry/GeomCleaner.h
M	source/blender/freestyle/intern/geometry/GeomUtils.h
M	source/blender/freestyle/intern/geometry/Grid.h
M	source/blender/freestyle/intern/geometry/GridHelpers.h
M	source/blender/freestyle/intern/geometry/HashGrid.h
M	source/blender/freestyle/intern/geometry/Noise.h
M	source/blender/freestyle/intern/geometry/Polygon.h
M	source/blender/freestyle/intern/geometry/SweepLine.h
M	source/blender/freestyle/intern/image/GaussianFilter.h
M	source/blender/freestyle/intern/image/Image.h
M	source/blender/freestyle/intern/image/ImagePyramid.h
M	source/blender/freestyle/intern/scene_graph/DrawingStyle.h
M	source/blender/freestyle/intern/scene_graph/FrsMaterial.h
M	source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
M	source/blender/freestyle/intern/scene_graph/LineRep.h
M	source/blender/freestyle/intern/scene_graph/Node.h
M	source/blender/freestyle/intern/scene_graph/NodeCamera.h
M	source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
M	source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
M	source/blender/freestyle/intern/scene_graph/NodeGroup.h
M	source/blender/freestyle/intern/scene_graph/NodeLight.h
M	source/blender/freestyle/intern/scene_graph/NodeShape.h
M	source/blender/freestyle/intern/scene_graph/NodeTransform.h
M	source/blender/freestyle/intern/scene_graph/NodeViewLayer.h
M	source/blender/freestyle/intern/scene_graph/OrientedLineRep.h
M	source/blender/freestyle/intern/scene_graph/Rep.h
M	source/blender/freestyle/intern/scene_graph/TriangleRep.h
M	source/blender/freestyle/intern/scene_graph/VertexRep.h
M	source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h
M	source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
M	source/blender/freestyle/intern/stroke/AdvancedPredicates1D.h
M	source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
M	source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
M	source/blender/freestyle/intern/stroke/Canvas.h
M	source/blender/freestyle/intern/stroke/Chain.h
M	source/blender/freestyle/intern/stroke/ChainingIterators.h
M	source/blender/freestyle/intern/stroke/ContextFunctions.h
M	source/blender/freestyle/intern/stroke/Curve.cpp
M	source/blender/freestyle/intern/stroke/Curve.h
M	source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
M	source/blender/freestyle/intern/stroke/CurveIterators.h
M	source/blender/freestyle/intern/stroke/Modifiers.h
M	source/blender/freestyle/intern/stroke/Operators.h
M	source/blender/freestyle/intern/stroke/PSStrokeRenderer.h
M	source/blender/freestyle/intern/stroke/Predicates0D.h
M	source/blender/freestyle/intern/stroke/Predicates1D.h
M	source/blender/freestyle/intern/stroke/Stroke.h
M	source/blender/freestyle/intern/stroke/StrokeAdvancedIterators.h
M	source/blender/freestyle/intern/stroke/StrokeIterators.h
M	source/blender/freestyle/intern/stroke/StrokeLayer.h
M	source/blender/freestyle/intern/stroke/StrokeRenderer.h
M	source/blender/freestyle/intern/stroke/StrokeRep.h
M	source/blender/freestyle/intern/stroke/StrokeShader.h
M	source/blender/freestyle/intern/stroke/StrokeTesselator.h
M	source/blender/freestyle/intern/stroke/TextStrokeRenderer.h
M	source/blender/freestyle/intern/system/BaseObject.h
M	source/blender/freestyle/intern/system/Id.h
M	source/blender/freestyle/intern/system/ProgressBar.h
M	source/blender/freestyle/intern/view_map/FEdgeXDetector.h
M	source/blender/freestyle/intern/view_map/Functions0D.h
M	source/blender/freestyle/intern/view_map/Functions1D.h
M	source/blender/freestyle/intern/view_map/Interface0D.h
M	source/blender/freestyle/intern/view_map/Interface1D.h
M	source/blender/freestyle/intern/view_map/Silhouette.h
M	source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.h
M	source/blender/freestyle/intern/view_map/SphericalGrid.h
M	source/blender/freestyle/intern/view_map/SteerableViewMap.h
M	source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h
M	source/blender/freestyle/intern/view_map/ViewMap.cpp
M	source/blender/freestyle/intern/view_map/ViewMap.h
M	source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
M	source/blender/freestyle/intern/view_map/ViewMapBuilder.h
M	source/blender/freestyle/intern/view_map/ViewMapIterators.h
M	source/blender/freestyle/intern/view_map/ViewMapTesselator.h
M	source/blender/freestyle/intern/winged_edge/Curvature.cpp
M	source/blender/freestyle/intern/winged_edge/Nature.h
M	source/blender/freestyle/intern/winged_edge/WEdge.cpp
M	source/blender/freestyle/intern/winged_edge/WEdge.h
M	source/blender/freestyle/intern/winged_edge/WFillGrid.h
M	source/blender/freestyle/intern/winged_edge/WSFillGrid.h
M	source/blender/freestyle/intern/winged_edge/WXEdge.h

===================================================================

diff --git a/source/blender/freestyle/intern/application/AppCanvas.h b/source/blender/freestyle/intern/application/AppCanvas.h
index 1ff7e781ce6..8329192e6d6 100644
--- a/source/blender/freestyle/intern/application/AppCanvas.h
+++ b/source/blender/freestyle/intern/application/AppCanvas.h
@@ -32,21 +32,21 @@ class AppCanvas : public Canvas {
   AppCanvas(const AppCanvas &iBrother);
   virtual ~AppCanvas();
 
-  /*! operations that need to be done before a draw */
+  /** operations that need to be done before a draw */
   virtual void preDraw();
 
-  /*! operations that need to be done after a draw */
+  /** operations that need to be done after a draw */
   virtual void postDraw();
 
-  /*! Erases the layers and clears the canvas */
+  /** Erases the layers and clears the canvas */
   virtual void Erase();
 
   /* init the canvas */
   virtual void init();
 
-  /*! Reads a pixel area from the canvas */
+  /** Reads a pixel area from the canvas */
   virtual void readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const;
-  /*! Reads a depth pixel area from the canvas */
+  /** Reads a depth pixel area from the canvas */
   virtual void readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const;
 
   virtual BBox<Vec3r> scene3DBBox() const;
@@ -55,7 +55,7 @@ class AppCanvas : public Canvas {
   virtual void RenderStroke(Stroke *);
   virtual void update();
 
-  /*! accessors */
+  /** accessors */
   virtual int width() const;
   virtual int height() const;
   virtual BBox<Vec2i> border() const;
@@ -67,7 +67,7 @@ class AppCanvas : public Canvas {
     return _pViewer;
   }
 
-  /*! modifiers */
+  /** modifiers */
   void setViewer(AppView *iViewer);
 
   /* soc */
diff --git a/source/blender/freestyle/intern/application/AppView.h b/source/blender/freestyle/intern/application/AppView.h
index 3f07d2794c4..ccb2c61fef5 100644
--- a/source/blender/freestyle/intern/application/AppView.h
+++ b/source/blender/freestyle/intern/application/AppView.h
@@ -83,7 +83,7 @@ class AppView {
   float _thickness;
 
  public:
-  /*! Sets the model to draw in the viewer
+  /** Sets the model to draw in the viewer
    *  iModel
    *    The Root Node of the model
    */
@@ -97,7 +97,7 @@ class AppView {
     AddModel(iModel);
   }
 
-  /*! Adds a model for displaying in the viewer */
+  /** Adds a model for displaying in the viewer */
   inline void AddModel(NodeGroup *iModel)
   {
     _ModelRootNode->AddChild(iModel);
@@ -226,14 +226,14 @@ class AppView {
   real zfar();
 
  public:
-  /*! Core scene drawing */
+  /** Core scene drawing */
   void DrawScene(SceneVisitor *iRenderer);
 
-  /*! 2D Scene Drawing */
+  /** 2D Scene Drawing */
   void Draw2DScene(SceneVisitor *iRenderer);
 
  protected:
-  /*! fabs or abs */
+  /** fabs or abs */
   inline int rabs(int x)
   {
     return abs(x);
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
index 1be2fc3bc99..8fbda2b55f4 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
@@ -80,28 +80,28 @@ struct LoaderState {
 
 class BlenderFileLoader {
  public:
-  /*! Builds a MaxFileLoader */
+  /** Builds a MaxFileLoader */
   BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
   virtual ~BlenderFileLoader();
 
-  /*! Loads the 3D scene and returns a pointer to the scene root node */
+  /** Loads the 3D scene and returns a pointer to the scene root node */
   NodeGroup *Load();
 
-  /*! Gets the number of read faces */
+  /** Gets the number of read faces */
   inline unsigned int numFacesRead()
   {
     return _numFacesRead;
   }
 
 #if 0
-  /*! Gets the smallest edge size read */
+  /** Gets the smallest edge size read */
   inline real minEdgeSize()
   {
     return _minEdgeSize;
   }
 #endif
 
-  /*! Modifiers */
+  /** Modifiers */
   inline void setRenderMonitor(RenderMonitor *iRenderMonitor)
   {
     _pRenderMonitor = iRenderMonitor;
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
index 1b2e57529d6..beee7453b4c 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
@@ -44,7 +44,7 @@ class BlenderStrokeRenderer : public StrokeRenderer {
   BlenderStrokeRenderer(Render *re, int render_count);
   virtual ~BlenderStrokeRenderer();
 
-  /*! Renders a stroke rep */
+  /** Renders a stroke rep */
   virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const;
   virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const;
 
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.h b/source/blender/freestyle/intern/geometry/FastGrid.h
index ec47f36d644..524725d5464 100644
--- a/source/blender/freestyle/intern/geometry/FastGrid.h
+++ b/source/blender/freestyle/intern/geometry/FastGrid.h
@@ -25,7 +25,7 @@
 
 namespace Freestyle {
 
-/*! Class to define a regular grid used for ray casting computations
+/** Class to define a regular grid used for ray casting computations
  *  We don't use a hashtable here. The grid is explicitly stored for faster computations.
  *  However, this might result in significant increase in memory usage
  *  (compared to the regular grid).
@@ -43,13 +43,13 @@ class FastGrid : public Grid {
     clear();
   }
 
-  /*!
+  /**
    * clears the grid
    * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
    */
   virtual void clear();
 
-  /*! Sets the different parameters of the grid
+  /** Sets the different parameters of the grid
    *    orig
    *      The grid origin
    *    size
@@ -59,10 +59,10 @@ class FastGrid : public Grid {
    */
   virtual void configure(const Vec3r &orig, const Vec3r &size, unsigned nb);
 
-  /*! returns the cell whose coordinates are passed as argument */
+  /** returns the cell whose coordinates are passed as argument */
   Cell *getCell(const Vec3u &p);
 
-  /*! Fills the case p with the cell iCell */
+  /** Fills the case p with the cell iCell */
   virtual void fillCell(const Vec3u &p, Cell &cell);
 
  protected:
diff --git a/source/blender/freestyle/intern/geometry/FitCurve.h b/source/blender/freestyle/intern/geometry/FitCurve.h
index dc60d67b943..3e99893d66f 100644
--- a/source/blender/freestyle/intern/geometry/FitCurve.h
+++ b/source/blender/freestyle/intern/geometry/FitCurve.h
@@ -72,7 +72,7 @@ class FitCurveWrapper {
  public:
   ~FitCurveWrapper();
 
-  /*! Fits a set of 2D data points to a set of Bezier Curve segments
+  /** Fits a set of 2D data points to a set of Bezier Curve segments
    *    data
    *      Input data points
    *    oCurve
@@ -90,7 +90,7 @@ class FitCurveWrapper {
    */
   void FitCurve(Vector2 *d, int nPts, double error);
 
-  /*! Draws a Bezier curve segment
+  /** Draws a Bezier curve segment
    *  n
    *    degree of curve (=3)
    *  curve
diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.cpp b/source/blender/freestyle/intern/geometry/GeomCleaner.cpp
index 7ec18fb2801..349347c1862 100644
--- a/source/blender/freestyle/intern/geometry/GeomCleaner.cpp
+++ b/source/blender/freestyle/intern/geometry/GeomCleaner.cpp
@@ -180,7 +180,7 @@ void GeomCleaner::SortAndCompressIndexedVertexArray(const float *iVertices,
   delete[] tmpIndices;
 }
 
-/*! Defines a hash table used for searching the Cells */
+/** Defines a hash table used for searching the Cells */
 struct GeomCleanerHasher {
 #define _MUL 950706376UL
 #define _MOD 2147483647UL
diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.h b/source/blender/freestyle/intern/geometry/GeomCleaner.h
index 7abbf881548..6ad1f040972 100644
--- a/source/blender/freestyle/intern/geometry/GeomCleaner.h
+++ b/source/blender/freestyle/intern/geometry/GeomCleaner.h
@@ -42,7 +42,7 @@ class GeomCleaner {
   {
   }
 
-  /*! Sorts an array of Indexed vertices
+  /** Sorts an array of Indexed vertices
    *    iVertices
    *      Array of vertices to sort.
    *      It is organized as a float series of vertex coordinates: XYZXYZXYZ...
@@ -70,7 +70,7 @@ class GeomCleaner {
                                      float **oVertices,
                                      unsigned **oIndices);
 
-  /*! Compress a SORTED indexed vertex array by eliminating multiple
+  /** Compress a SORTED indexed vertex array by eliminating multiple
    *  appearing occurrences of a single vertex.
    *    iVertices
    *      The SORTED vertex array to compress.
@@ -99,7 +99,7 @@ class GeomCleaner {
                                          unsigned *oVSize,
                                          unsigned **oIndices);
 
-  /*! Sorts and compress an array of indexed vertices.
+  /** Sorts and compress an array of indexed vertices.
    *    iVertices
    *      The vertex array to sort then compress. It is organized as a float series of
    *      vertex coordinates: XYZXYZXYZ...
@@ -127,7 +127,7 @@ class GeomCleaner {
                                                 unsigned *oVSize,
                                                 unsigned **oIndices);
 
-  /*! Cleans an indexed vertex array.
+  /** Cleans an indexed vertex array.
    *  (Identical to SortAndCompress except that we use here a hash table to create the new array.)
    *    iVertices
    *      The vertex array to sort then compress. It is organized as a float series of
@@ -161,10 +161,10 @@ class GeomCleaner {
 #endif
 };
 
-/*! Binary operators */
+/** Binary operators */
 // inline bool operator<(const IndexedVertex& iv1, const IndexedVertex& iv2);
 
-/*! Class Indexed Vertex. Used to represent an indexed vertex by storing the vertex coordinates as
+/** Class Indexed Vertex. Used to represent an indexed vertex by storing the vertex coordinates as
  * well as its index */
 class IndexedVertex {
  private:
@@ -182,7 +182,7 @@ class IndexedVertex {
     _index = iIndex;
   }
 
-  /*! accessors */
+  /** accessors */
   inline const Vec3f &vector() const
   {
     return _Vector;
@@ -208,7 +208,7 @@ class Indexed

@@ Diff output truncated at 10240 characters. @@



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