[Bf-blender-cvs] [64a1b02bdad] compositor-full-frame: Compositor: Add sampling methods for full frame
Manuel Castilla
noreply at git.blender.org
Tue Jul 27 23:26:03 CEST 2021
Commit: 64a1b02bdad85629a55140745a2deccb04d14d3d
Author: Manuel Castilla
Date: Tue Jul 27 16:26:24 2021 +0200
Branches: compositor-full-frame
https://developer.blender.org/rB64a1b02bdad85629a55140745a2deccb04d14d3d
Compositor: Add sampling methods for full frame
Current sampling methods do not take into account area offsets
and have some off by 1 issues on full frame. For example on bilinear
bottom and left image border pixel is not fully sampled and
creates edges.
Other issue is they use `wrap_pixel` when most of the time is not
needed.
In order to not affect tiled implementation, this commit creates
specific sampling methods for full frame needs.
===================================================================
M source/blender/compositor/intern/COM_MemoryBuffer.cc
M source/blender/compositor/intern/COM_MemoryBuffer.h
===================================================================
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.cc b/source/blender/compositor/intern/COM_MemoryBuffer.cc
index 6b954072a9a..fd5cfadceef 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.cc
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.cc
@@ -405,12 +405,53 @@ void MemoryBuffer::addPixel(int x, int y, const float color[4])
}
}
+static void read_ewa_elem(void *userdata, int x, int y, float result[4])
+{
+ MemoryBuffer *buffer = (MemoryBuffer *)userdata;
+ buffer->read_elem_checked(x, y, result);
+}
+
+void MemoryBuffer::read_elem_filtered(
+ const float x, const float y, float dx[2], float dy[2], float *out)
+{
+ BLI_assert(this->m_datatype == DataType::Color);
+ if (m_is_a_single_elem) {
+ read_elem_checked(x, y, out);
+ }
+ else {
+ const float uv[2] = {get_relative_x(x), get_relative_y(y)};
+ const float deriv[2][2] = {{dx[0], dx[1]}, {dy[0], dy[1]}};
+
+ float inv_width = 1.0f / (float)this->getWidth(), inv_height = 1.0f / (float)this->getHeight();
+ /* TODO(sergey): Render pipeline uses normalized coordinates and derivatives,
+ * but compositor uses pixel space. For now let's just divide the values and
+ * switch compositor to normalized space for EWA later.
+ */
+ float uv_normal[2] = {x * inv_width, y * inv_height};
+ float du_normal[2] = {deriv[0][0] * inv_width, deriv[0][1] * inv_height};
+ float dv_normal[2] = {deriv[1][0] * inv_width, deriv[1][1] * inv_height};
+
+ BLI_ewa_filter(this->getWidth(),
+ this->getHeight(),
+ false,
+ true,
+ uv_normal,
+ du_normal,
+ dv_normal,
+ read_ewa_elem,
+ this,
+ out);
+ }
+}
+
+/* TODO(manzanilla): To be removed with tiled implementation. */
static void read_ewa_pixel_sampled(void *userdata, int x, int y, float result[4])
{
MemoryBuffer *buffer = (MemoryBuffer *)userdata;
buffer->read(result, x, y);
}
+/* TODO(manzanilla): To be removed with tiled implementation. */
void MemoryBuffer::readEWA(float *result, const float uv[2], const float derivatives[2][2])
{
if (m_is_a_single_elem) {
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.h b/source/blender/compositor/intern/COM_MemoryBuffer.h
index ae12c444dc1..0488adfd26c 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.h
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.h
@@ -194,20 +194,64 @@ class MemoryBuffer {
memcpy(out, get_elem(x, y), m_num_channels * sizeof(float));
}
+ void read_elem_checked(int x, int y, float *out) const
+ {
+ if (x < m_rect.xmin || x >= m_rect.xmax || y < m_rect.ymin || y >= m_rect.ymax) {
+ clear_elem(out);
+ }
+ else {
+ read_elem(x, y, out);
+ }
+ }
+
+ void read_elem_checked(float x, float y, float *out) const
+ {
+ if (x < m_rect.xmin || x >= m_rect.xmax || y < m_rect.ymin || y >= m_rect.ymax) {
+ clear_elem(out);
+ }
+ else {
+ read_elem(floor(x), floor(y), out);
+ }
+ }
+
+ void read_elem_bilinear(float x, float y, float *out) const
+ {
+ if (x <= m_rect.xmin - 1.0f || x >= m_rect.xmax || y <= m_rect.ymin - 1.0f ||
+ y >= m_rect.ymax) {
+ clear_elem(out);
+ return;
+ }
+
+ if (m_is_a_single_elem) {
+ read_elem_checked(x, y, out);
+ }
+ else {
+ BLI_bilinear_interpolation_fl(m_buffer,
+ out,
+ getWidth(),
+ getHeight(),
+ m_num_channels,
+ get_relative_x(x),
+ get_relative_y(y));
+ }
+ }
+
void read_elem_sampled(float x, float y, PixelSampler sampler, float *out) const
{
switch (sampler) {
case PixelSampler::Nearest:
- this->read_elem(x, y, out);
+ read_elem_checked(x, y, out);
break;
case PixelSampler::Bilinear:
case PixelSampler::Bicubic:
/* No bicubic. Current implementation produces fuzzy results. */
- this->readBilinear(out, x, y);
+ read_elem_bilinear(x, y, out);
break;
}
}
+ void read_elem_filtered(const float x, const float y, float dx[2], float dy[2], float *out);
+
/**
* Get channel value at given coordinates.
*/
@@ -398,6 +442,8 @@ class MemoryBuffer {
y = y + m_rect.ymin;
}
+ /* TODO(manzanilla): To be removed with tiled implementation. For applying `MemoryBufferExtend`
+ * use `wrap_pixel`. */
inline void read(float *result,
int x,
int y,
@@ -420,6 +466,7 @@ class MemoryBuffer {
}
}
+ /* TODO(manzanilla): To be removed with tiled implementation. */
inline void readNoCheck(float *result,
int x,
int y,
@@ -577,6 +624,21 @@ class MemoryBuffer {
return get_memory_width() * get_memory_height();
}
+ void clear_elem(float *out) const
+ {
+ memset(out, 0, this->m_num_channels * sizeof(float));
+ }
+
+ template<typename T> T get_relative_x(T x) const
+ {
+ return x - m_rect.xmin;
+ }
+
+ template<typename T> T get_relative_y(T y) const
+ {
+ return y - m_rect.ymin;
+ }
+
void copy_single_elem_from(const MemoryBuffer *src,
int channel_offset,
int elem_size,
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