[Bf-blender-cvs] [7fe3917f830] compositor-full-frame: Cleanup: Unused variables

Manuel Castilla noreply at git.blender.org
Tue Jul 27 23:26:03 CEST 2021


Commit: 7fe3917f8302d9a7f8db5e30c295da733fd9d828
Author: Manuel Castilla
Date:   Tue Jul 27 23:12:43 2021 +0200
Branches: compositor-full-frame
https://developer.blender.org/rB7fe3917f8302d9a7f8db5e30c295da733fd9d828

Cleanup: Unused variables

===================================================================

M	source/blender/compositor/intern/COM_MemoryBuffer.cc
M	source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc

===================================================================

diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.cc b/source/blender/compositor/intern/COM_MemoryBuffer.cc
index fd5cfadceef..85dac123a63 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.cc
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.cc
@@ -419,7 +419,6 @@ void MemoryBuffer::read_elem_filtered(
     read_elem_checked(x, y, out);
   }
   else {
-    const float uv[2] = {get_relative_x(x), get_relative_y(y)};
     const float deriv[2][2] = {{dx[0], dx[1]}, {dy[0], dy[1]}};
 
     float inv_width = 1.0f / (float)this->getWidth(), inv_height = 1.0f / (float)this->getHeight();
@@ -427,7 +426,7 @@ void MemoryBuffer::read_elem_filtered(
      * but compositor uses pixel space. For now let's just divide the values and
      * switch compositor to normalized space for EWA later.
      */
-    float uv_normal[2] = {x * inv_width, y * inv_height};
+    float uv_normal[2] = {get_relative_x(x) * inv_width, get_relative_y(y) * inv_height};
     float du_normal[2] = {deriv[0][0] * inv_width, deriv[0][1] * inv_height};
     float dv_normal[2] = {deriv[1][0] * inv_width, deriv[1][1] * inv_height};
 
diff --git a/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc b/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc
index 554b9191f5c..5ae868c5964 100644
--- a/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc
+++ b/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc
@@ -78,7 +78,6 @@ void HueSaturationValueCorrectOperation::update_memory_buffer_partial(MemoryBuff
                                                                       Span<MemoryBuffer *> inputs)
 {
   float hsv[4];
-  float f;
   for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
     copy_v4_v4(hsv, it.in(0));



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