[Bf-blender-cvs] [7fe3917f830] compositor-full-frame: Cleanup: Unused variables
Manuel Castilla
noreply at git.blender.org
Tue Jul 27 23:26:03 CEST 2021
Commit: 7fe3917f8302d9a7f8db5e30c295da733fd9d828
Author: Manuel Castilla
Date: Tue Jul 27 23:12:43 2021 +0200
Branches: compositor-full-frame
https://developer.blender.org/rB7fe3917f8302d9a7f8db5e30c295da733fd9d828
Cleanup: Unused variables
===================================================================
M source/blender/compositor/intern/COM_MemoryBuffer.cc
M source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc
===================================================================
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.cc b/source/blender/compositor/intern/COM_MemoryBuffer.cc
index fd5cfadceef..85dac123a63 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.cc
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.cc
@@ -419,7 +419,6 @@ void MemoryBuffer::read_elem_filtered(
read_elem_checked(x, y, out);
}
else {
- const float uv[2] = {get_relative_x(x), get_relative_y(y)};
const float deriv[2][2] = {{dx[0], dx[1]}, {dy[0], dy[1]}};
float inv_width = 1.0f / (float)this->getWidth(), inv_height = 1.0f / (float)this->getHeight();
@@ -427,7 +426,7 @@ void MemoryBuffer::read_elem_filtered(
* but compositor uses pixel space. For now let's just divide the values and
* switch compositor to normalized space for EWA later.
*/
- float uv_normal[2] = {x * inv_width, y * inv_height};
+ float uv_normal[2] = {get_relative_x(x) * inv_width, get_relative_y(y) * inv_height};
float du_normal[2] = {deriv[0][0] * inv_width, deriv[0][1] * inv_height};
float dv_normal[2] = {deriv[1][0] * inv_width, deriv[1][1] * inv_height};
diff --git a/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc b/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc
index 554b9191f5c..5ae868c5964 100644
--- a/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc
+++ b/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cc
@@ -78,7 +78,6 @@ void HueSaturationValueCorrectOperation::update_memory_buffer_partial(MemoryBuff
Span<MemoryBuffer *> inputs)
{
float hsv[4];
- float f;
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
copy_v4_v4(hsv, it.in(0));
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