[Bf-blender-cvs] [dab50ad7183] master: Cleanup: use float3 instead of float4 for shadow, since w is never used
Brecht Van Lommel
noreply at git.blender.org
Tue Sep 22 16:42:03 CEST 2020
Commit: dab50ad7183458aa5ad5b982097da844397be3d9
Author: Brecht Van Lommel
Date: Tue Sep 22 16:35:50 2020 +0200
Branches: master
https://developer.blender.org/rBdab50ad7183458aa5ad5b982097da844397be3d9
Cleanup: use float3 instead of float4 for shadow, since w is never used
Contributed by pembem22.
Differential Revision: https://developer.blender.org/D8947
===================================================================
M intern/cycles/kernel/kernel_accumulate.h
M intern/cycles/kernel/kernel_bake.h
M intern/cycles/kernel/kernel_passes.h
M intern/cycles/kernel/kernel_types.h
===================================================================
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h
index 79ea03f4f6f..7a57a2f33ff 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -195,7 +195,7 @@ ccl_device_inline void path_radiance_init(KernelGlobals *kg, PathRadiance *L)
L->emission = make_float3(0.0f, 0.0f, 0.0f);
L->background = make_float3(0.0f, 0.0f, 0.0f);
L->ao = make_float3(0.0f, 0.0f, 0.0f);
- L->shadow = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ L->shadow = make_float3(0.0f, 0.0f, 0.0f);
L->mist = 0.0f;
L->state.diffuse = make_float3(0.0f, 0.0f, 0.0f);
@@ -439,9 +439,7 @@ ccl_device_inline void path_radiance_accum_light(KernelGlobals *kg,
L->direct_volume += shaded_throughput * bsdf_eval->volume;
if (is_lamp) {
- L->shadow.x += shadow.x * shadow_fac;
- L->shadow.y += shadow.y * shadow_fac;
- L->shadow.z += shadow.z * shadow_fac;
+ L->shadow += shadow * shadow_fac;
}
}
else {
diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h
index 2709a9da734..e876e5d8ca6 100644
--- a/intern/cycles/kernel/kernel_bake.h
+++ b/intern/cycles/kernel/kernel_bake.h
@@ -383,7 +383,7 @@ ccl_device void kernel_bake_evaluate(
break;
}
case SHADER_EVAL_SHADOW: {
- out = make_float3(L.shadow.x, L.shadow.y, L.shadow.z);
+ out = L.shadow;
break;
}
case SHADER_EVAL_DIFFUSE: {
diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h
index 753cf4561b2..239c01fc57a 100644
--- a/intern/cycles/kernel/kernel_passes.h
+++ b/intern/cycles/kernel/kernel_passes.h
@@ -326,9 +326,10 @@ ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg,
kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_color,
L->color_transmission);
if (light_flag & PASSMASK(SHADOW)) {
- float4 shadow = L->shadow;
- shadow.w = kernel_data.film.pass_shadow_scale;
- kernel_write_pass_float4(buffer + kernel_data.film.pass_shadow, shadow);
+ float3 shadow = L->shadow;
+ kernel_write_pass_float4(
+ buffer + kernel_data.film.pass_shadow,
+ make_float4(shadow.x, shadow.y, shadow.z, kernel_data.film.pass_shadow_scale));
}
if (light_flag & PASSMASK(MIST))
kernel_write_pass_float(buffer + kernel_data.film.pass_mist, 1.0f - L->mist);
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index fc9cc73a704..77e134da4b0 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -522,7 +522,7 @@ typedef ccl_addr_space struct PathRadiance {
float3 indirect_transmission;
float3 indirect_volume;
- float4 shadow;
+ float3 shadow;
float mist;
#endif
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