[Bf-blender-cvs] [b63e6ab8d25] master: Fix Cycles SSS incorrect rendering of zero radius in green channel
Brecht Van Lommel
noreply at git.blender.org
Tue Sep 22 16:35:15 CEST 2020
Commit: b63e6ab8d252a7424272f56d2e5a5b778191f987
Author: Brecht Van Lommel
Date: Tue Sep 22 16:28:12 2020 +0200
Branches: master
https://developer.blender.org/rBb63e6ab8d252a7424272f56d2e5a5b778191f987
Fix Cycles SSS incorrect rendering of zero radius in green channel
Thanks to pembem22 for finding the problem.
Ref D8949
===================================================================
M intern/cycles/kernel/closure/bssrdf.h
===================================================================
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h
index 4d88a822821..de65451d82c 100644
--- a/intern/cycles/kernel/closure/bssrdf.h
+++ b/intern/cycles/kernel/closure/bssrdf.h
@@ -438,7 +438,8 @@ ccl_device void bssrdf_sample(const ShaderClosure *sc, float xi, float *r, float
}
else if (xi < 2.0f) {
xi -= 1.0f;
- radius = (bssrdf->radius.x > 0.0f) ? bssrdf->radius.y : bssrdf->radius.z;
+ radius = (bssrdf->radius.x > 0.0f && bssrdf->radius.y > 0.0f) ? bssrdf->radius.y :
+ bssrdf->radius.z;
}
else {
xi -= 2.0f;
More information about the Bf-blender-cvs
mailing list