[Bf-blender-cvs] [53cd37d5102] master: GPU: State: Disable polygon smooth and line smooth when running --debug-gpu

Clément Foucault noreply at git.blender.org
Sat Mar 23 23:54:29 CET 2019


Commit: 53cd37d5102bc68da686e742b73aff023a4880b4
Author: Clément Foucault
Date:   Sat Mar 23 23:47:12 2019 +0100
Branches: master
https://developer.blender.org/rB53cd37d5102bc68da686e742b73aff023a4880b4

GPU: State: Disable polygon smooth and line smooth when running --debug-gpu

This might prove usefull when debugging some driver perf issues.

===================================================================

M	source/blender/gpu/intern/gpu_state.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_state.c b/source/blender/gpu/intern/gpu_state.c
index b77fc047473..765bbd5e751 100644
--- a/source/blender/gpu/intern/gpu_state.c
+++ b/source/blender/gpu/intern/gpu_state.c
@@ -20,6 +20,8 @@
 
 #include "DNA_userdef_types.h"
 
+#include "BKE_global.h"
+
 #include "GPU_glew.h"
 #include "GPU_state.h"
 #include "GPU_extensions.h"
@@ -92,7 +94,7 @@ bool GPU_depth_test_enabled()
 
 void GPU_line_smooth(bool enable)
 {
-	if (enable) {
+	if (enable && ((G.debug & G_DEBUG_GPU) == 0)) {
 		glEnable(GL_LINE_SMOOTH);
 	}
 	else {
@@ -116,7 +118,7 @@ void GPU_point_size(float size)
 
 void GPU_polygon_smooth(bool enable)
 {
-	if (enable) {
+	if (enable && ((G.debug & G_DEBUG_GPU) == 0)) {
 		glEnable(GL_POLYGON_SMOOTH);
 	}
 	else {



More information about the Bf-blender-cvs mailing list