[Bf-blender-cvs] [72c323d50c2] master: GPU: State: Replace GL_LINE_SMOOTH by GPU_line_smooth

Clément Foucault noreply at git.blender.org
Sat Mar 23 23:54:31 CET 2019


Commit: 72c323d50c290a91414a3363647f45b5444c4e66
Author: Clément Foucault
Date:   Sat Mar 23 23:54:01 2019 +0100
Branches: master
https://developer.blender.org/rB72c323d50c290a91414a3363647f45b5444c4e66

GPU: State: Replace GL_LINE_SMOOTH by GPU_line_smooth

===================================================================

M	source/blender/draw/intern/draw_view.c
M	source/blender/editors/gpencil/gpencil_utils.c
M	source/blender/editors/interface/interface_icons_event.c
M	source/blender/windowmanager/intern/wm_operators.c

===================================================================

diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index cde63e7408b..c578625de05 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -216,7 +216,7 @@ void DRW_draw_cursor(void)
 			/* Draw nice Anti Aliased cursor. */
 			GPU_line_width(1.0f);
 			glEnable(GL_BLEND);
-			glEnable(GL_LINE_SMOOTH);
+			GPU_line_smooth(true);
 
 			float eps = 1e-5f;
 			rv3d->viewquat[0] = -rv3d->viewquat[0];
@@ -278,7 +278,7 @@ void DRW_draw_cursor(void)
 			GPU_batch_draw(cursor_batch);
 
 			glDisable(GL_BLEND);
-			glDisable(GL_LINE_SMOOTH);
+			GPU_line_smooth(false);
 			GPU_matrix_pop();
 			GPU_matrix_projection_set(original_proj);
 		}
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 39c679e4125..79a92c5a8de 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -75,6 +75,7 @@
 
 #include "GPU_immediate.h"
 #include "GPU_immediate_util.h"
+#include "GPU_state.h"
 
 #include "DEG_depsgraph.h"
 #include "DEG_depsgraph_query.h"
@@ -1627,7 +1628,7 @@ void ED_gpencil_brush_draw_eraser(Brush *brush, int x, int y)
 	const uint shdr_pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
 	immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 
-	glEnable(GL_LINE_SMOOTH);
+	GPU_line_smooth(true);
 	glEnable(GL_BLEND);
 	glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 
@@ -1656,7 +1657,7 @@ void ED_gpencil_brush_draw_eraser(Brush *brush, int x, int y)
 	immUnbindProgram();
 
 	glDisable(GL_BLEND);
-	glDisable(GL_LINE_SMOOTH);
+	GPU_line_smooth(false);
 }
 
 static bool gp_brush_cursor_poll(bContext *C)
@@ -1776,7 +1777,7 @@ static void gp_brush_cursor_draw(bContext *C, int x, int y, void *customdata)
 	uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
 	immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 
-	glEnable(GL_LINE_SMOOTH);
+	GPU_line_smooth(true);
 	glEnable(GL_BLEND);
 
 	/* Inner Ring: Color from UI panel */
@@ -1798,13 +1799,13 @@ static void gp_brush_cursor_draw(bContext *C, int x, int y, void *customdata)
 	imm_draw_circle_wire_2d(pos, x, y, radius + 1, 40);
 
 	glDisable(GL_BLEND);
-	glDisable(GL_LINE_SMOOTH);
+	GPU_line_smooth(false);
 
 	/* Draw line for lazy mouse */
 	if ((last_mouse_position) &&
 	    (brush->gpencil_settings->flag & GP_BRUSH_STABILIZE_MOUSE_TEMP))
 	{
-		glEnable(GL_LINE_SMOOTH);
+		GPU_line_smooth(true);
 		glEnable(GL_BLEND);
 
 		copy_v3_v3(color, brush->add_col);
@@ -1819,7 +1820,7 @@ static void gp_brush_cursor_draw(bContext *C, int x, int y, void *customdata)
 		immEnd();
 
 		glDisable(GL_BLEND);
-		glDisable(GL_LINE_SMOOTH);
+		GPU_line_smooth(false);
 	}
 
 	immUnbindProgram();
diff --git a/source/blender/editors/interface/interface_icons_event.c b/source/blender/editors/interface/interface_icons_event.c
index e77b47d19e5..8cd60c69b62 100644
--- a/source/blender/editors/interface/interface_icons_event.c
+++ b/source/blender/editors/interface/interface_icons_event.c
@@ -126,7 +126,7 @@ static void icon_draw_rect_input_line_prim(
         const int prim,
         const char lines[][2], int lines_len)
 {
-	glEnable(GL_LINE_SMOOTH);
+	GPU_line_smooth(true);
 	glEnable(GL_BLEND);
 	BLI_assert(ELEM(prim, GPU_PRIM_LINE_LOOP, GPU_PRIM_LINE_STRIP));
 	const uint pos_id = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
@@ -144,7 +144,7 @@ static void icon_draw_rect_input_line_prim(
 	}
 	immEnd();
 	immUnbindProgram();
-	glDisable(GL_LINE_SMOOTH);
+	GPU_line_smooth(false);
 	glDisable(GL_BLEND);
 }
 
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 3db5ff4d848..8221dfdbaae 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -85,6 +85,7 @@
 #include "GPU_immediate.h"
 #include "GPU_immediate_util.h"
 #include "GPU_matrix.h"
+#include "GPU_state.h"
 
 #include "IMB_imbuf_types.h"
 #include "IMB_imbuf.h"
@@ -2159,7 +2160,7 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void
 	GPU_matrix_translate_2f((float)x, (float)y);
 
 	glEnable(GL_BLEND);
-	glEnable(GL_LINE_SMOOTH);
+	GPU_line_smooth(true);
 
 	/* apply zoom if available */
 	if (rc->zoom_prop) {
@@ -2220,7 +2221,7 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void
 	BLF_disable(fontid, BLF_SHADOW);
 
 	glDisable(GL_BLEND);
-	glDisable(GL_LINE_SMOOTH);
+	GPU_line_smooth(false);
 
 }



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