[Bf-blender-cvs] [c55fb58e8a4] master: DRW: support clipping for envelope armature draw type

Campbell Barton noreply at git.blender.org
Sat Mar 16 08:30:22 CET 2019


Commit: c55fb58e8a4f1fd34d24deeed3a86b32e819d677
Author: Campbell Barton
Date:   Sat Mar 16 18:01:22 2019 +1100
Branches: master
https://developer.blender.org/rBc55fb58e8a4f1fd34d24deeed3a86b32e819d677

DRW: support clipping for envelope armature draw type

===================================================================

M	source/blender/draw/intern/draw_armature.c
M	source/blender/draw/intern/draw_common.c
M	source/blender/draw/intern/draw_common.h
M	source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl
M	source/blender/draw/modes/shaders/armature_envelope_solid_vert.glsl

===================================================================

diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 417132e6d2f..cab0872bc35 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -207,11 +207,12 @@ static void drw_shgroup_bone_stick(
 /* Envelope */
 static void drw_shgroup_bone_envelope_distance(
         const float (*bone_mat)[4],
-        const float *radius_head, const float *radius_tail, const float *distance)
+        const float *radius_head, const float *radius_tail, const float *distance,
+        const eGPUShaderConfig sh_cfg)
 {
 	if (g_data.passes.bone_envelope != NULL) {
 		if (g_data.bone_envelope_distance == NULL) {
-			g_data.bone_envelope_distance = shgroup_instance_bone_envelope_distance(g_data.passes.bone_envelope);
+			g_data.bone_envelope_distance = shgroup_instance_bone_envelope_distance(g_data.passes.bone_envelope, sh_cfg);
 			/* passes.bone_envelope should have the DRW_STATE_CULL_FRONT state enabled. */
 		}
 		float head_sphere[4] = {0.0f, 0.0f, 0.0f, 1.0f}, tail_sphere[4] = {0.0f, 1.0f, 0.0f, 1.0f};
@@ -244,12 +245,12 @@ static void drw_shgroup_bone_envelope(
 		g_data.bone_point_solid = shgroup_instance_bone_sphere_solid(g_data.passes.bone_solid, g_data.transparent, sh_cfg);
 	}
 	if (g_data.bone_envelope_wire == NULL) {
-		g_data.bone_envelope_wire = shgroup_instance_bone_envelope_outline(g_data.passes.bone_wire);
+		g_data.bone_envelope_wire = shgroup_instance_bone_envelope_outline(g_data.passes.bone_wire, sh_cfg);
 	}
 	if (g_data.bone_envelope_solid == NULL &&
 	    g_data.passes.bone_solid != NULL)
 	{
-		g_data.bone_envelope_solid = shgroup_instance_bone_envelope_solid(g_data.passes.bone_solid, g_data.transparent);
+		g_data.bone_envelope_solid = shgroup_instance_bone_envelope_solid(g_data.passes.bone_solid, g_data.transparent, sh_cfg);
 		/* We can have a lot of overdraw if we don't do this. Also envelope are not subject to
 		 * inverted matrix. */
 		DRW_shgroup_state_enable(g_data.bone_envelope_solid, DRW_STATE_CULL_BACK);
@@ -1332,7 +1333,7 @@ static void draw_bone_envelope(
 	    (boneflag & BONE_NO_DEFORM) == 0 &&
 	    ((boneflag & BONE_SELECTED) || (eBone && (boneflag & (BONE_ROOTSEL | BONE_TIPSEL)))))
 	{
-		drw_shgroup_bone_envelope_distance(BONE_VAR(eBone, pchan, disp_mat), rad_head, rad_tail, distance);
+		drw_shgroup_bone_envelope_distance(BONE_VAR(eBone, pchan, disp_mat), rad_head, rad_tail, distance, sh_cfg);
 	}
 
 	if (select_id != -1) {
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 9a7f69c5e58..b5141fa0af1 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -625,13 +625,16 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
 	return grp;
 }
 
-DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
+DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass, eGPUShaderConfig sh_cfg)
 {
-	COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+	COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
 	if (sh_data->bone_envelope_outline == NULL) {
-		sh_data->bone_envelope_outline = DRW_shader_create(
-		        datatoc_armature_envelope_outline_vert_glsl, NULL,
-		        datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+		const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+		sh_data->bone_envelope_outline = GPU_shader_create_from_arrays({
+		        .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_outline_vert_glsl, NULL},
+		        .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+		        .defs = (const char *[]){sh_cfg_data->def, NULL},
+		});
 	}
 
 	DRW_shgroup_instance_format(g_formats.instance_bone_envelope_outline, {
@@ -646,17 +649,22 @@ DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
 	        pass, DRW_cache_bone_envelope_outline_get(),
 	        g_formats.instance_bone_envelope_outline);
 	DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
-
+	if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+		DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+	}
 	return grp;
 }
 
-DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
+DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass, eGPUShaderConfig sh_cfg)
 {
-	COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+	COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
 	if (sh_data->bone_envelope_distance == NULL) {
-		sh_data->bone_envelope_distance = DRW_shader_create(
-		        datatoc_armature_envelope_solid_vert_glsl, NULL,
-		        datatoc_armature_envelope_distance_frag_glsl, NULL);
+		const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+		sh_data->bone_envelope_distance = GPU_shader_create_from_arrays({
+		        .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_solid_vert_glsl, NULL},
+		        .frag = (const char *[]){datatoc_armature_envelope_distance_frag_glsl, NULL},
+		        .defs = (const char *[]){sh_cfg_data->def, NULL},
+		});
 	}
 
 	DRW_shgroup_instance_format(g_formats.instance_bone_envelope_distance, {
@@ -669,17 +677,22 @@ DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
 	        sh_data->bone_envelope_distance,
 	        pass, DRW_cache_bone_envelope_solid_get(),
 	        g_formats.instance_bone_envelope_distance);
-
+	if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+		DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+	}
 	return grp;
 }
 
-DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp)
+DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp, eGPUShaderConfig sh_cfg)
 {
-	COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+	COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
 	if (sh_data->bone_envelope == NULL) {
-		sh_data->bone_envelope = DRW_shader_create(
-		        datatoc_armature_envelope_solid_vert_glsl, NULL,
-		        datatoc_armature_envelope_solid_frag_glsl, "#define SMOOTH_ENVELOPE\n");
+		const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+		sh_data->bone_envelope = GPU_shader_create_from_arrays({
+		        .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_solid_vert_glsl, NULL},
+		        .frag = (const char *[]){datatoc_armature_envelope_solid_frag_glsl, NULL},
+		        .defs = (const char *[]){sh_cfg_data->def, NULL},
+		});
 	}
 
 	DRW_shgroup_instance_format(g_formats.instance_bone_envelope, {
@@ -695,7 +708,9 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp
 	        pass, DRW_cache_bone_envelope_solid_get(),
 	        g_formats.instance_bone_envelope);
 	DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
-
+	if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+		DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+	}
 	return grp;
 }
 
@@ -789,7 +804,7 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(
 
 DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp, eGPUShaderConfig sh_cfg)
 {
-	COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+	COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
 	if (sh_data->bone_sphere == NULL) {
 		const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
 		sh_data->bone_sphere = GPU_shader_create_from_arrays({
@@ -818,7 +833,7 @@ DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp,
 
 DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass, eGPUShaderConfig sh_cfg)
 {
-	COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+	COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
 	if (sh_data->bone_sphere_outline == NULL) {
 		const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
 		sh_data->bone_sphere_outline = GPU_shader_create_from_arrays({
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 113369839dd..892c4ea01f9 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -143,9 +143,9 @@ struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, st
 struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg);
 struct DRWShadingGroup *shgroup_instance_mball_handles(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
 struct DRWShadingGroup *shgroup_instance_bone_axes(struct DRWPass *pass);
-struct DRWShadingGroup *shgroup_instance_bone_envelope_distance(struct DRWPass *pass);
-struct DRWShadingGroup *shgroup_instance_bone_envelope_outline(struct DRWPass *pass);
-struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, bool transp);
+struct DRWShadingGroup *shgroup_instance_bone_envelope_distance(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
+struct DRWShadingGroup *shgroup_instance_bone_envelope_outline(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
+struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, bool transp, eGPUShaderConfig sh_cfg);
 struct DRWShadingGroup *shgroup_instance_bone_shape_outline(struct DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg);
 struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct GPUBatch *geom, bool transp, eGPUShaderConfig sh_cfg);
 struct DRWShadingGroup *shgroup_instance_bone_sphere_outline(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
diff --git a/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl b/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl
index b170b4f41e2..7e78f600518 100644
--- a/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl
@@ -3,6 +3,9 @@ uniform mat4 ViewMatrix;
 uniform mat4 ViewMatrixInverse;
 uniform mat4 ViewProjectionMatrix;
 uniform mat4 ProjectionMatrix;
+#ifdef USE_WORLD_CLIP_PLANES
+uniform mat4 ModelMatrix;
+#endif
 
 uniform vec2 viewportSize;
 uniform float lin

@@ Diff output truncated at 10240 characters. @@



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