[Bf-blender-cvs] [37af7ce779a] master: DRW: support clipping for armature bone axes

Campbell Barton noreply at git.blender.org
Sat Mar 16 08:48:29 CET 2019


Commit: 37af7ce779af9bdf0e858251edc866687d895913
Author: Campbell Barton
Date:   Sat Mar 16 18:41:34 2019 +1100
Branches: master
https://developer.blender.org/rB37af7ce779af9bdf0e858251edc866687d895913

DRW: support clipping for armature bone axes

Also minor changes to make empty axis match armature axis.

===================================================================

M	source/blender/draw/intern/draw_armature.c
M	source/blender/draw/intern/draw_common.c
M	source/blender/draw/intern/draw_common.h
M	source/blender/draw/modes/shaders/armature_axes_vert.glsl
M	source/blender/draw/modes/shaders/object_empty_axes_vert.glsl

===================================================================

diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index cab0872bc35..a26313a1402 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -417,10 +417,12 @@ static void drw_shgroup_bone_point(
 }
 
 /* Axes */
-static void drw_shgroup_bone_axes(const float (*bone_mat)[4], const float color[4])
+static void drw_shgroup_bone_axes(
+        const float (*bone_mat)[4], const float color[4],
+        const eGPUShaderConfig sh_cfg)
 {
 	if (g_data.bone_axes == NULL) {
-		g_data.bone_axes = shgroup_instance_bone_axes(g_data.passes.bone_axes);
+		g_data.bone_axes = shgroup_instance_bone_axes(g_data.passes.bone_axes, sh_cfg);
 	}
 	float final_bonemat[4][4];
 	mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
@@ -1172,7 +1174,9 @@ static void draw_bone_update_disp_matrix_custom(bPoseChannel *pchan)
 	translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f);
 }
 
-static void draw_axes(EditBone *eBone, bPoseChannel *pchan)
+static void draw_axes(
+        EditBone *eBone, bPoseChannel *pchan,
+        const eGPUShaderConfig sh_cfg)
 {
 	float final_col[4];
 	const float *col = (g_theme.const_color) ? g_theme.const_color :
@@ -1180,7 +1184,7 @@ static void draw_axes(EditBone *eBone, bPoseChannel *pchan)
 	copy_v4_v4(final_col, col);
 	/* Mix with axes color. */
 	final_col[3] = (g_theme.const_color) ? 1.0 : (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.3 : 0.8;
-	drw_shgroup_bone_axes(BONE_VAR(eBone, pchan, disp_mat), final_col);
+	drw_shgroup_bone_axes(BONE_VAR(eBone, pchan, disp_mat), final_col, sh_cfg);
 }
 
 static void draw_points(
@@ -1783,7 +1787,7 @@ static void draw_armature_edit(Object *ob)
 
 				/*	Draw additional axes */
 				if (arm->flag & ARM_DRAWAXES) {
-					draw_axes(eBone, NULL);
+					draw_axes(eBone, NULL, draw_ctx->sh_cfg);
 				}
 			}
 		}
@@ -1907,7 +1911,7 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
 
 				/*	Draw additional axes */
 				if (arm->flag & ARM_DRAWAXES) {
-					draw_axes(NULL, pchan);
+					draw_axes(NULL, pchan, draw_ctx->sh_cfg);
 				}
 			}
 		}
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index b5141fa0af1..849087d39af 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -602,13 +602,16 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct GPUBatch *geom, eGP
 	return grp;
 }
 
-DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
+DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass, eGPUShaderConfig sh_cfg)
 {
-	COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+	COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
 	if (sh_data->bone_axes == NULL) {
-		sh_data->bone_axes = DRW_shader_create(
-		        datatoc_armature_axes_vert_glsl, NULL,
-		        datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+		const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+		sh_data->bone_axes = GPU_shader_create_from_arrays({
+		        .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_axes_vert_glsl, NULL},
+		        .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+		        .defs = (const char *[]){sh_cfg_data->def, NULL},
+		});
 	}
 
 	DRW_shgroup_instance_format(g_formats.instance_color, {
@@ -621,7 +624,9 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
 	        pass, DRW_cache_bone_arrows_get(),
 	        g_formats.instance_color);
 	DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
-
+	if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+		DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+	}
 	return grp;
 }
 
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 892c4ea01f9..f6ebfcab788 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -142,7 +142,7 @@ struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct GPU
 struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg);
 struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg);
 struct DRWShadingGroup *shgroup_instance_mball_handles(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
-struct DRWShadingGroup *shgroup_instance_bone_axes(struct DRWPass *pass);
+struct DRWShadingGroup *shgroup_instance_bone_axes(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
 struct DRWShadingGroup *shgroup_instance_bone_envelope_distance(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
 struct DRWShadingGroup *shgroup_instance_bone_envelope_outline(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
 struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, bool transp, eGPUShaderConfig sh_cfg);
diff --git a/source/blender/draw/modes/shaders/armature_axes_vert.glsl b/source/blender/draw/modes/shaders/armature_axes_vert.glsl
index 137bcff1ed1..ac640f0c303 100644
--- a/source/blender/draw/modes/shaders/armature_axes_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_axes_vert.glsl
@@ -1,7 +1,9 @@
 
 uniform mat4 ViewProjectionMatrix;
 uniform vec3 screenVecs[3];
-
+#ifdef USE_WORLD_CLIP_PLANES
+uniform mat4 ModelMatrix;
+#endif
 /* ---- Instantiated Attrs ---- */
 in float axis; /* position on the axis. [0.0-1.0] is X axis, [1.0-2.0] is Y, etc... */
 in vec2 screenPos;
@@ -23,8 +25,13 @@ void main()
 	/* Scale uniformly by axis length */
 	spos *= length(chosen_axis);
 
-	gl_Position = ViewProjectionMatrix * vec4(wpos + spos, 1.0);
+	vec4 pos_4d = vec4(wpos + spos, 1.0);
+	gl_Position = ViewProjectionMatrix * pos_4d;
 
 	finalColor.rgb = mix(colorAxis, color.rgb, color.a);
 	finalColor.a = 1.0;
+
+#ifdef USE_WORLD_CLIP_PLANES
+	world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
+#endif
 }
diff --git a/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl b/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl
index 4aafceeb437..8de25de35ad 100644
--- a/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl
@@ -1,6 +1,8 @@
 
 uniform mat4 ViewProjectionMatrix;
+#ifdef USE_WORLD_CLIP_PLANES
 uniform mat4 ModelMatrix;
+#endif
 
 uniform vec3 screenVecs[3];
 
@@ -25,12 +27,12 @@ void main()
 	/* Scale uniformly by axis length */
 	spos *= length(chosen_axis) * draw_size;
 
-	vec4 pos = vec4(wpos + spos, 1.0);
-	gl_Position = ViewProjectionMatrix * pos;
+	vec4 pos_4d = vec4(wpos + spos, 1.0);
+	gl_Position = ViewProjectionMatrix * pos_4d;
 
 	finalColor = vec4(color, 1.0);
 
 #ifdef USE_WORLD_CLIP_PLANES
-	world_clip_planes_calc_clip_distance((ModelMatrix * pos).xyz);
+	world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
 #endif
 }



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