[Bf-blender-cvs] [6cb90d180f4] master: Fix T63937: unconfirmed grease pencil strokes not visible in ortho suface
Antonioya
noreply at git.blender.org
Sat Apr 27 19:27:28 CEST 2019
Commit: 6cb90d180f405e010f4588ec3cfe031f8dbac6cf
Author: Antonioya
Date: Sat Apr 27 19:27:20 2019 +0200
Branches: master
https://developer.blender.org/rB6cb90d180f405e010f4588ec3cfe031f8dbac6cf
Fix T63937: unconfirmed grease pencil strokes not visible in ortho suface
The value of the z-depth was too high. Now the value is valid for perspective and orthographic view.
===================================================================
M source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
M source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl
M source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
===================================================================
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
index 68671a00337..16ec0ee9374 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl
@@ -177,7 +177,7 @@ void main()
/* set zdepth */
if (xraymode == GP_XRAY_FRONT) {
- gl_FragDepth = min(0.000001, (gl_FragCoord.z / gl_FragCoord.w));
+ gl_FragDepth = min(-0.05, (gl_FragCoord.z / gl_FragCoord.w));
}
else if (xraymode == GP_XRAY_3DSPACE) {
/* if 3D mode, move slightly the fill to avoid z-fighting between stroke and fill on same stroke */
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl
index a80598d9b63..a64a7ecb9be 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl
@@ -31,7 +31,7 @@ vec2 toScreenSpace(vec4 vertex)
float getZdepth(vec4 point)
{
if (xraymode == GP_XRAY_FRONT) {
- return min(0.000001, (point.z / point.w));
+ return min(-0.05, (point.z / point.w));
}
if (xraymode == GP_XRAY_3DSPACE) {
return (point.z / point.w);
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
index 20b066019c8..b90f5b33a57 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
@@ -35,7 +35,7 @@ vec2 toScreenSpace(vec4 vertex)
float getZdepth(vec4 point)
{
if (xraymode == GP_XRAY_FRONT) {
- return min(0.000001, (point.z / point.w));
+ return min(-0.05, (point.z / point.w));
}
if (xraymode == GP_XRAY_3DSPACE) {
return (point.z / point.w);
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