[Bf-blender-cvs] [36e9ed98e7c] blender2.8: StudioLight: Calculate Specular irradiance

Jeroen Bakker noreply at git.blender.org
Tue May 29 16:29:21 CEST 2018


Commit: 36e9ed98e7cbccdf3e1b3085a4be2679aec5a869
Author: Jeroen Bakker
Date:   Tue May 29 16:21:47 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB36e9ed98e7cbccdf3e1b3085a4be2679aec5a869

StudioLight: Calculate Specular irradiance

===================================================================

M	source/blender/blenkernel/BKE_studiolight.h
M	source/blender/blenkernel/intern/studiolight.c
M	source/blender/draw/engines/eevee/eevee_lookdev.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_studiolight.h b/source/blender/blenkernel/BKE_studiolight.h
index 213de712abd..2f2e948ab26 100644
--- a/source/blender/blenkernel/BKE_studiolight.h
+++ b/source/blender/blenkernel/BKE_studiolight.h
@@ -57,14 +57,16 @@
 struct GPUTexture;
 
 enum StudioLightFlag {
-	STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED      = (1 << 0),
-	STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED    = (1 << 1),
-	STUDIOLIGHT_EXTERNAL_FILE                 = (1 << 2),
-	STUDIOLIGHT_ORIENTATION_CAMERA            = (1 << 3),
-	STUDIOLIGHT_ORIENTATION_WORLD             = (1 << 4),
-	STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED  = (1 << 5),
-	STUDIOLIGHT_EQUIRECTANGULAR_GPUTEXTURE    = (1 << 6),
-	STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED   = (1 << 7),
+	STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED                    = (1 << 0),
+	STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED                  = (1 << 1),
+	STUDIOLIGHT_EXTERNAL_FILE                               = (1 << 2),
+	STUDIOLIGHT_ORIENTATION_CAMERA                          = (1 << 3),
+	STUDIOLIGHT_ORIENTATION_WORLD                           = (1 << 4),
+	STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED                = (1 << 5),
+	STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED = (1 << 6),
+	STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE         = (1 << 7),
+	STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE       = (1 << 8),
+	STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED                 = (1 << 9),
 } StudioLightFlag;
 
 typedef struct StudioLight {
@@ -77,9 +79,11 @@ typedef struct StudioLight {
 	int index;
 	float diffuse_light[6][3];
 	float light_direction[3];
-	ImBuf *equirectangular_buffer;
-	ImBuf *radiance_buffers[6];
-	struct GPUTexture *equirectangular_gputexture;
+	ImBuf *equirectangular_radiance_buffer;
+	ImBuf *equirectangular_irradiance_buffer;
+	ImBuf *radiance_cubemap_buffers[6];
+	struct GPUTexture *equirectangular_radiance_gputexture;
+	struct GPUTexture *equirectangular_irradiance_gputexture;
 } StudioLight;
 
 void BKE_studiolight_init(void);
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index f139ea5fbe6..56765f06a59 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -56,7 +56,9 @@
 /* Statics */
 static ListBase studiolights;
 #define STUDIOLIGHT_EXTENSIONS ".jpg", ".hdr"
-#define STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE 32
+#define STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE 8
+#define STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT 64
+#define STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH (STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT * 2)
 
 static const char *STUDIOLIGHT_CAMERA_FOLDER = "studiolights/camera/";
 static const char *STUDIOLIGHT_WORLD_FOLDER = "studiolights/world/";
@@ -65,19 +67,29 @@ static const char *STUDIOLIGHT_WORLD_FOLDER = "studiolights/world/";
 static void studiolight_free(struct StudioLight *sl)
 {
 	for (int index = 0 ; index < 6 ; index ++) {
-		if (sl->radiance_buffers[index] != NULL) {
-			IMB_freeImBuf(sl->radiance_buffers[index]);
-			sl->radiance_buffers[index] = NULL;
+		if (sl->radiance_cubemap_buffers[index] != NULL) {
+			IMB_freeImBuf(sl->radiance_cubemap_buffers[index]);
+			sl->radiance_cubemap_buffers[index] = NULL;
 		}
 
-		if (sl->equirectangular_gputexture) {
-			GPU_texture_free(sl->equirectangular_gputexture);
-			sl->equirectangular_gputexture = NULL;
+		if (sl->equirectangular_radiance_gputexture) {
+			GPU_texture_free(sl->equirectangular_radiance_gputexture);
+			sl->equirectangular_radiance_gputexture = NULL;
 		}
 
-		if (sl->equirectangular_buffer) {
-			IMB_freeImBuf(sl->equirectangular_buffer);
-			sl->equirectangular_buffer = NULL;
+		if (sl->equirectangular_irradiance_gputexture) {
+			GPU_texture_free(sl->equirectangular_irradiance_gputexture);
+			sl->equirectangular_irradiance_gputexture = NULL;
+		}
+
+		if (sl->equirectangular_radiance_buffer) {
+			IMB_freeImBuf(sl->equirectangular_radiance_buffer);
+			sl->equirectangular_radiance_buffer = NULL;
+		}
+
+		if (sl->equirectangular_irradiance_buffer) {
+			IMB_freeImBuf(sl->equirectangular_irradiance_buffer);
+			sl->equirectangular_irradiance_buffer = NULL;
 		}
 	}
 	MEM_freeN(sl);
@@ -94,7 +106,7 @@ static struct StudioLight *studiolight_create(void)
 	sl->irradiance_icon_id = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE);
 
 	for (int index = 0 ; index < 6 ; index ++) {
-		sl->radiance_buffers[index] = NULL;
+		sl->radiance_cubemap_buffers[index] = NULL;
 	}
 	return sl;
 }
@@ -153,30 +165,39 @@ static void studiolight_load_equierectangular_image(StudioLight *sl)
 		ibuf = IMB_loadiffname(sl->path, 0, NULL);
 		if (ibuf) {
 			IMB_float_from_rect(ibuf);
-			sl->equirectangular_buffer = ibuf;
+			sl->equirectangular_radiance_buffer = ibuf;
 		}
 	}
 	sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED;
 }
 
-static void studiolight_create_equierectangular_gputexture(StudioLight *sl)
+static void studiolight_create_equierectangular_radiance_gputexture(StudioLight *sl)
 {
 	if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
 		char error[256];
 		BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED);
-		ImBuf *ibuf = sl->equirectangular_buffer;
-		sl->equirectangular_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
+		ImBuf *ibuf = sl->equirectangular_radiance_buffer;
+		sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
 	}
-	sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_GPUTEXTURE;
+	sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE;
 }
 
+static void studiolight_create_equierectangular_irradiance_gputexture(StudioLight *sl)
+{
+	if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+		char error[256];
+		BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED);
+		ImBuf *ibuf = sl->equirectangular_irradiance_buffer;
+		sl->equirectangular_irradiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
+	}
+	sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE;
+}
 
-
-static void studiolight_calculate_radiance_buffers(StudioLight *sl)
+static void studiolight_calculate_radiance_cubemap_buffers(StudioLight *sl)
 {
 	if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
 		BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED);
-		ImBuf* ibuf = sl->equirectangular_buffer;
+		ImBuf* ibuf = sl->equirectangular_radiance_buffer;
 		if (ibuf) {
 			float *colbuf = MEM_mallocN(SQUARE(STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) * sizeof(float[4]), __func__);
 			const float add = 1.0f / (STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE + 1);
@@ -184,41 +205,41 @@ static void studiolight_calculate_radiance_buffers(StudioLight *sl)
 
 			/* front */
 			studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, 0.5f, 0, 2, 1);
-			sl->radiance_buffers[STUDIOLIGHT_Y_POS] = IMB_allocFromBuffer(
+			sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS] = IMB_allocFromBuffer(
 			        NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
 
 			/* back */
 			studiolight_calculate_radiance_buffer(ibuf, colbuf, -start, -add, start, add, -0.5f, 0, 2, 1);
-			sl->radiance_buffers[STUDIOLIGHT_Y_NEG] = IMB_allocFromBuffer(
+			sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG] = IMB_allocFromBuffer(
 			        NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
 
 			/* left */
 			studiolight_calculate_radiance_buffer(ibuf, colbuf, -start, -add, start, add, 0.5f, 1, 2, 0);
-			sl->radiance_buffers[STUDIOLIGHT_X_POS] = IMB_allocFromBuffer(
+			sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS] = IMB_allocFromBuffer(
 			        NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
 
 			/* right */
 			studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, -0.5f, 1, 2, 0);
-			sl->radiance_buffers[STUDIOLIGHT_X_NEG] = IMB_allocFromBuffer(
+			sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG] = IMB_allocFromBuffer(
 			        NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
 
 			/* top */
 			studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, -0.5f, 0, 1, 2);
-			sl->radiance_buffers[STUDIOLIGHT_Z_NEG] = IMB_allocFromBuffer(
+			sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG] = IMB_allocFromBuffer(
 			        NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
 
 			/* bottom */
 			studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, -start, -add, 0.5f, 0, 1, 2);
-			sl->radiance_buffers[STUDIOLIGHT_Z_POS] = IMB_allocFromBuffer(
+			sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS] = IMB_allocFromBuffer(
 			        NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
 
 #if 0
-			IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_X_POS], "/tmp/studiolight_radiance_left.png", IB_rectfloat);
-			IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_X_NEG], "/tmp/studiolight_radiance_right.png", IB_rectfloat);
-			IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Y_POS], "/tmp/studiolight_radiance_front.png", IB_rectfloat);
-			IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Y_NEG], "/tmp/studiolight_radiance_back.png", IB_rectfloat);
-			IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Z_POS], "/tmp/studiolight_radiance_bottom.png", IB_rectfloat);
-			IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Z_NEG], "/tmp/studiolight_radiance_top.png", IB_rectfloat);
+			IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], "/tmp/studiolight_radiance_left.png", IB_rectfloat);
+			IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], "/tmp/studiolight_radiance_right.png", IB_rectfloat);
+			IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], "/tmp/studiolight_radiance_front.png", IB_rectfloat);
+			IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], "/tmp/studiolight_radiance_back.png", IB_rectfloat);
+			IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], "/tmp/studiolight_radiance_bottom.png", IB_rectfloat);
+			IMB_saveiff(

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list