[Bf-blender-cvs] [f98c838b71e] blender2.8: EEVEE: LookDev reversed the background fadeout

Jeroen Bakker noreply at git.blender.org
Tue May 29 16:29:19 CEST 2018


Commit: f98c838b71e264f7f5dad6e953acd599d987ee55
Author: Jeroen Bakker
Date:   Tue May 29 13:45:57 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBf98c838b71e264f7f5dad6e953acd599d987ee55

EEVEE: LookDev reversed the background fadeout

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py
M	source/blender/draw/engines/eevee/eevee_lookdev.c
M	source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
M	source/blender/makesdna/DNA_view3d_types.h
M	source/blender/makesrna/intern/rna_space.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 51a7eb697fd..0841f914e7e 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3549,7 +3549,7 @@ class VIEW3D_PT_shading(Panel):
             col.row().template_icon_view(shading, "studio_light")
             if shading.studio_light_orientation == 'WORLD':
                 col.row().prop(shading, "studiolight_rot_z")
-                col.row().prop(shading, "studiolight_fadeout")
+                col.row().prop(shading, "studiolight_background")
             col.row().prop(shading, "use_scene_light")
 
 
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index 1060fb00800..f3f51a63f86 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -54,6 +54,10 @@ void EEVEE_lookdev_cache_init(EEVEE_Data *vedata, DRWShadingGroup **grp, GPUShad
 			DRW_shgroup_uniform_vec3(*grp, "color", &world->horr, 1);
 			DRW_shgroup_uniform_float(*grp, "backgroundAlpha", &stl->g_data->background_alpha, 1);
 			DRW_shgroup_call_add(*grp, geom, NULL);
+			if (!pinfo) {
+				/* Do not fadeout when doing probe rendering, only when drawing the background */
+				DRW_shgroup_uniform_float(*grp, "studioLightBackground", &v3d->shading.studiolight_background, 1);
+			}
 
 			/* Do we need to recalc the lightprobes? */
 			if (pinfo && (pinfo->studiolight_index != sl->index || pinfo->studiolight_rot_z != v3d->shading.studiolight_rot_z)) {
@@ -63,10 +67,6 @@ void EEVEE_lookdev_cache_init(EEVEE_Data *vedata, DRWShadingGroup **grp, GPUShad
 				pinfo->prev_wo_sh_compiled = false;
 				pinfo->prev_world = NULL;
 			}
-			else {
-				/* Do not fadeout when doing probe rendering, only when drawing the background */
-				DRW_shgroup_uniform_float(*grp, "studioLightFadeout", &v3d->shading.studiolight_fadeout, 1);
-			}
 		}
 	}
 }
diff --git a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
index 386f3d68bf8..d2a654cecda 100644
--- a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
@@ -7,7 +7,7 @@ uniform mat4 ViewMatrixInverse;
 #ifdef LOOKDEV
 uniform mat3 StudioLightMatrix;
 uniform sampler2D image;
-uniform float studioLightFadeout = 0.0;
+uniform float studioLightBackground = 1.0;
 in vec3 viewPosition;
 #endif
 uniform vec3 color;
@@ -51,7 +51,7 @@ void main() {
 	vec4 background_color;
 	background_transform_to_world(viewPosition, worldvec);
 	node_tex_environment_equirectangular(StudioLightMatrix * worldvec, image, background_color);
-	background_color.rgb = mix(background_color.rgb, color, studioLightFadeout);
+	background_color.rgb = mix(color, background_color.rgb, studioLightBackground);
 #else
 	vec3 background_color = color;
 #endif
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 8545e04cbdd..b0c7cbb7d1d 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -145,7 +145,7 @@ typedef struct View3DShading {
 	float single_color[3];
 
 	float studiolight_rot_z;
-	float studiolight_fadeout;
+	float studiolight_background;
 
 	float object_outline_color[3];
 	float pad3;
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 828a1c61460..94181a1a600 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2358,10 +2358,10 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
 	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
 	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
 
-	prop = RNA_def_property(srna, "studiolight_fadeout", PROP_FLOAT, PROP_FACTOR);
-	RNA_def_property_float_sdna(prop, NULL, "shading.studiolight_fadeout");
+	prop = RNA_def_property(srna, "studiolight_background", PROP_FLOAT, PROP_FACTOR);
+	RNA_def_property_float_sdna(prop, NULL, "shading.studiolight_background");
 	RNA_def_property_float_default(prop, 0.0);
-	RNA_def_property_ui_text(prop, "Fadeout Background", "Fadeout the background rendering of the studiolight");
+	RNA_def_property_ui_text(prop, "Show Background", "Show the studiolight in the background");
 	RNA_def_property_range(prop, 0.0f, 1.0f);
 	RNA_def_property_ui_range(prop, 0.00f, 1.0f, 1, 3);
 	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);



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