[Bf-blender-cvs] [a6914d8f33d] blender2.8: Eevee: Fix missing camera animation with CoW

Sergey Sharybin noreply at git.blender.org
Wed Mar 21 16:39:05 CET 2018


Commit: a6914d8f33dc7937845ddb27e44b52d6fe8bece1
Author: Sergey Sharybin
Date:   Wed Mar 21 16:38:01 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBa6914d8f33dc7937845ddb27e44b52d6fe8bece1

Eevee: Fix missing camera animation with CoW

===================================================================

M	source/blender/draw/engines/eevee/eevee_render.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 503c2da0544..52d45e2ef04 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -90,7 +90,8 @@ void EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
 	}
 
 	/* Set the pers & view matrix. */
-	struct Object *camera = RE_GetCamera(engine->re);
+	/* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */
+	struct Object *camera = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
 	float frame = BKE_scene_frame_get(scene);
 	RE_GetCameraWindow(engine->re, camera, frame, g_data->winmat);
 	RE_GetCameraModelMatrix(engine->re, camera, g_data->viewinv);



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