[Bf-blender-cvs] [36eef07e3b5] greasepencil-object: Fix UV scale for stroke endcaps
Antonio Vazquez
noreply at git.blender.org
Fri Feb 16 19:06:51 CET 2018
Commit: 36eef07e3b5fa489ac869f75c35585db89189924
Author: Antonio Vazquez
Date: Fri Feb 16 19:06:33 2018 +0100
Branches: greasepencil-object
https://developer.blender.org/rB36eef07e3b5fa489ac869f75c35585db89189924
Fix UV scale for stroke endcaps
===================================================================
M source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
M source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
===================================================================
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
index 1eec39dd97b..ef9e5e4c1d6 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
@@ -15,13 +15,13 @@ out vec4 fragColor;
void main()
{
- const vec2 center = vec2(0, 0.5);
+ const vec2 center = vec2(0, 1.0);
vec4 tColor = vec4(mColor);
/* if alpha < 0, then encap */
if (mColor.a < 0) {
tColor.a = tColor.a * -1.0;
float dist = length(mTexCoord - center);
- if (dist > 0.25) {
+ if (dist > 0.50) {
discard;
}
}
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
index eebe1605cfa..6cce2564de0 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
@@ -135,7 +135,7 @@ void main(void)
/* generate the start endcap (alpha < 0 used as endcap flag)*/
if (P0 == P2) {
- mTexCoord = vec2(1, 0.5);
+ mTexCoord = vec2(2, 1);
mColor = vec4(finalColor[1].rgb, finalColor[1].a * -1.0) ;
vec2 svn1 = normalize(sp1 - sp2) * length_a * 4.0;
gl_Position = vec4((sp1 + svn1) / Viewport, getZdepth(P1), 1.0);
@@ -146,7 +146,7 @@ void main(void)
gl_Position = vec4((sp1 - (length_a * 2.0) * miter_a) / Viewport, getZdepth(P1), 1.0);
EmitVertex();
- mTexCoord = vec2(0, 1);
+ mTexCoord = vec2(0, 2);
mColor = vec4(finalColor[1].rgb, finalColor[1].a * -1.0) ;
gl_Position = vec4((sp1 + (length_a * 2.0) * miter_a) / Viewport, getZdepth(P1), 1.0);
EmitVertex();
@@ -175,7 +175,7 @@ void main(void)
/* generate the end endcap (alpha < 0 used as endcap flag)*/
if (P1 == P3) {
- mTexCoord = vec2(0, 1);
+ mTexCoord = vec2(0, 2);
mColor = vec4(finalColor[2].rgb, finalColor[2].a * -1.0) ;
gl_Position = vec4((sp2 + (length_b * 2.0) * miter_b) / Viewport, getZdepth(P2), 1.0);
EmitVertex();
@@ -185,7 +185,7 @@ void main(void)
gl_Position = vec4((sp2 - (length_b * 2.0) * miter_b) / Viewport, getZdepth(P2), 1.0);
EmitVertex();
- mTexCoord = vec2(1, 0.5);
+ mTexCoord = vec2(2, 1);
mColor = vec4(finalColor[2].rgb, finalColor[2].a * -1.0) ;
vec2 svn2 = normalize(sp2 - sp1) * length_b * 4.0;
gl_Position = vec4((sp2 + svn2) / Viewport, getZdepth(P2), 1.0);
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