[Bf-blender-cvs] [41b962f19e2] greasepencil-object: Fix UV coordinates for strokes
Antonio Vazquez
noreply at git.blender.org
Fri Feb 16 19:06:49 CET 2018
Commit: 41b962f19e269793d44a22703c8c0de97ffc237a
Author: Antonio Vazquez
Date: Fri Feb 16 18:42:07 2018 +0100
Branches: greasepencil-object
https://developer.blender.org/rB41b962f19e269793d44a22703c8c0de97ffc237a
Fix UV coordinates for strokes
===================================================================
M source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
===================================================================
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
index 7e06f873530..eebe1605cfa 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
@@ -163,12 +163,12 @@ void main(void)
gl_Position = vec4((sp1 - length_a * miter_a) / Viewport, getZdepth(P1), 1.0);
EmitVertex();
- mTexCoord = vec2(0, 0);
+ mTexCoord = vec2(1, 0);
mColor = finalColor[2];
gl_Position = vec4((sp2 + length_b * miter_b) / Viewport, getZdepth(P2), 1.0);
EmitVertex();
- mTexCoord = vec2(0, 1);
+ mTexCoord = vec2(1, 1);
mColor = finalColor[2];
gl_Position = vec4((sp2 - length_b * miter_b) / Viewport, getZdepth(P2), 1.0);
EmitVertex();
More information about the Bf-blender-cvs
mailing list