[Bf-blender-cvs] [41b962f19e2] greasepencil-object: Fix UV coordinates for strokes

Antonio Vazquez noreply at git.blender.org
Fri Feb 16 19:06:49 CET 2018


Commit: 41b962f19e269793d44a22703c8c0de97ffc237a
Author: Antonio Vazquez
Date:   Fri Feb 16 18:42:07 2018 +0100
Branches: greasepencil-object
https://developer.blender.org/rB41b962f19e269793d44a22703c8c0de97ffc237a

Fix UV coordinates for strokes

===================================================================

M	source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl

===================================================================

diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
index 7e06f873530..eebe1605cfa 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
@@ -163,12 +163,12 @@ void main(void)
 	gl_Position = vec4((sp1 - length_a * miter_a) / Viewport, getZdepth(P1), 1.0);
 	EmitVertex();
 
-	mTexCoord = vec2(0, 0);
+	mTexCoord = vec2(1, 0);
 	mColor = finalColor[2];
 	gl_Position = vec4((sp2 + length_b * miter_b) / Viewport, getZdepth(P2), 1.0);
 	EmitVertex();
 
-	mTexCoord = vec2(0, 1);
+	mTexCoord = vec2(1, 1);
 	mColor = finalColor[2];
 	gl_Position = vec4((sp2 - length_b * miter_b) / Viewport, getZdepth(P2), 1.0);
 	EmitVertex();



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