[Bf-blender-cvs] [9def295d576] blender2.8: Edit Mesh: Opti: Reduce max_vertices in geometry shader
Clément Foucault
noreply at git.blender.org
Mon Dec 10 19:03:48 CET 2018
Commit: 9def295d5765057796619f4d4534a15fcaa75096
Author: Clément Foucault
Date: Mon Dec 10 18:56:12 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB9def295d5765057796619f4d4534a15fcaa75096
Edit Mesh: Opti: Reduce max_vertices in geometry shader
This is a really small win that had been overlooked when optimizing the
shader.
===================================================================
M source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
===================================================================
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
index 30b88080b71..fa2063a40a6 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
@@ -9,7 +9,7 @@ layout(triangles) in;
* triangle. Order is important.
* TODO diagram
*/
-layout(triangle_strip, max_vertices=12) out;
+layout(triangle_strip, max_vertices=11) out;
uniform mat4 ProjectionMatrix;
uniform vec2 viewportSize;
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