[Bf-blender-cvs] [0c3535df9f5] blender2.8: Edit Mesh: Fix edges poking through the verts points in xray/seethrough mode
Clément Foucault
noreply at git.blender.org
Mon Dec 10 19:03:46 CET 2018
Commit: 0c3535df9f5bb91045d85298ebc4697fec75eda1
Author: Clément Foucault
Date: Mon Dec 10 18:51:57 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB0c3535df9f5bb91045d85298ebc4697fec75eda1
Edit Mesh: Fix edges poking through the verts points in xray/seethrough mode
===================================================================
M source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
===================================================================
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
index a04494d2ec4..30b88080b71 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
@@ -92,7 +92,7 @@ void mask_edge_flag(int v, ivec3 eflag)
/* Only shade the edge that we are currently drawing.
* (fix corner bleeding) */
- flag = eflag & ~EDGE_VERTEX_EXISTS;
+ flag = eflag;
flag[vaf] &= ~EDGE_EXISTS;
flag[v] &= ~EDGE_EXISTS;
}
More information about the Bf-blender-cvs
mailing list