[Bf-blender-cvs] [8b204831f2e] blender2.8: OpenGL: use new matrix implementation in "Modern" viewport
Mike Erwin
noreply at git.blender.org
Mon Mar 27 07:18:22 CEST 2017
Commit: 8b204831f2e3d1c8f4eed720ce618e2240d627b4
Author: Mike Erwin
Date: Sun Mar 26 21:23:11 2017 -0400
Branches: blender2.8
https://developer.blender.org/rB8b204831f2e3d1c8f4eed720ce618e2240d627b4
OpenGL: use new matrix implementation in "Modern" viewport
This change looks small, but it switches the entire 3D viewport from legacy OpenGL functions to our own code.
Kept non-modern viewport on legacy path so we can compare easily (via the Modern Viewport checkbox).
Part of T49450
===================================================================
M source/blender/editors/space_view3d/view3d_draw.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 808933b5d80..eef040053e9 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2286,10 +2286,7 @@ static void view3d_draw_view(const bContext *C, ARegion *ar, DrawData *draw_data
glClear(GL_DEPTH_BUFFER_BIT);
// glDisable(GL_DEPTH_TEST); /* should be set by default */
- glMatrixMode(GL_PROJECTION); //
- gpuLoadIdentity(); // TODO: replace these lines with gpuMatrixBegin3D
- glMatrixMode(GL_MODELVIEW); //
- gpuLoadIdentity(); //
+ gpuMatrixBegin3D();
view3d_draw_background(C); /* clears/overwrites entire color buffer */
@@ -2313,6 +2310,8 @@ static void view3d_draw_view(const bContext *C, ARegion *ar, DrawData *draw_data
view3d_draw_reference_images(C);
view3d_draw_manipulator(C);
+ gpuMatrixEnd();
+
glDisable(GL_DEPTH_TEST);
view3d_draw_region_info(C, ar);
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