[Bf-blender-cvs] [2e88237ee6c] blender2.8: fix shadow map shader input

Mike Erwin noreply at git.blender.org
Mon Mar 27 07:18:24 CEST 2017


Commit: 2e88237ee6c2af813db7b716658dab4c33b4050d
Author: Mike Erwin
Date:   Sun Mar 26 23:39:17 2017 -0400
Branches: blender2.8
https://developer.blender.org/rB2e88237ee6c2af813db7b716658dab4c33b4050d

fix shadow map shader input

My bad! Messed up the conversion from ftransform -- 4c08c5b192415190ab8b11637d8dc4f2a66c2ddf

===================================================================

M	source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl b/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl
index f9ab7af6f57..32befccdc86 100644
--- a/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl
@@ -4,6 +4,6 @@ varying vec4 v_position;
 
 void main()
 {
-	gl_Position = ModelViewProjectionMatrix * v_position;
+	gl_Position = ModelViewProjectionMatrix * gl_Vertex;
 	v_position = gl_Position;
 }




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