[Bf-blender-cvs] [8f66d6826b2] master: Cycles: Fix crashes after recent image changes
Mai Lavelle
noreply at git.blender.org
Sat Apr 29 00:54:53 CEST 2017
Commit: 8f66d6826b2824fac7b637fce8b396fe0ec18711
Author: Mai Lavelle
Date: Fri Apr 28 18:47:47 2017 -0400
Branches: master
https://developer.blender.org/rB8f66d6826b2824fac7b637fce8b396fe0ec18711
Cycles: Fix crashes after recent image changes
Not sure if this is a proper fix, but was getting frequent crashes, so
committing this real quick just to make master sable again. Can be
reverted later if there's a better fix. The changes to images really
need a closer look...
===================================================================
M intern/cycles/render/image.cpp
===================================================================
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 04c86732622..d26ea3e14e0 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -888,26 +888,44 @@ void ImageManager::device_free_image(Device *device, DeviceScene *dscene, ImageD
device_memory *tex_img = NULL;
switch(type) {
case IMAGE_DATA_TYPE_FLOAT4:
+ if(slot >= dscene->tex_float4_image.size()) {
+ break;
+ }
tex_img = dscene->tex_float4_image[slot];
dscene->tex_float4_image[slot] = NULL;
break;
case IMAGE_DATA_TYPE_BYTE4:
+ if(slot >= dscene->tex_byte4_image.size()) {
+ break;
+ }
tex_img = dscene->tex_byte4_image[slot];
dscene->tex_byte4_image[slot]= NULL;
break;
case IMAGE_DATA_TYPE_HALF4:
+ if(slot >= dscene->tex_half4_image.size()) {
+ break;
+ }
tex_img = dscene->tex_half4_image[slot];
dscene->tex_half4_image[slot]= NULL;
break;
case IMAGE_DATA_TYPE_FLOAT:
+ if(slot >= dscene->tex_float_image.size()) {
+ break;
+ }
tex_img = dscene->tex_float_image[slot];
dscene->tex_float_image[slot] = NULL;
break;
case IMAGE_DATA_TYPE_BYTE:
+ if(slot >= dscene->tex_byte_image.size()) {
+ break;
+ }
tex_img = dscene->tex_byte_image[slot];
dscene->tex_byte_image[slot]= NULL;
break;
case IMAGE_DATA_TYPE_HALF:
+ if(slot >= dscene->tex_half_image.size()) {
+ break;
+ }
tex_img = dscene->tex_half_image[slot];
dscene->tex_half_image[slot]= NULL;
break;
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