[Bf-blender-cvs] [4d1bf14] master: Cycles Standalone: Fix building after microdisp changes
Mai Lavelle
noreply at git.blender.org
Wed Aug 10 20:08:37 CEST 2016
Commit: 4d1bf1472ec6306bc405dc6ff322928e5cab6241
Author: Mai Lavelle
Date: Wed Aug 10 14:06:43 2016 -0400
Branches: master
https://developer.blender.org/rB4d1bf1472ec6306bc405dc6ff322928e5cab6241
Cycles Standalone: Fix building after microdisp changes
===================================================================
M intern/cycles/app/CMakeLists.txt
M intern/cycles/app/cycles_xml.cpp
===================================================================
diff --git a/intern/cycles/app/CMakeLists.txt b/intern/cycles/app/CMakeLists.txt
index 73dbf16..8cd499b 100644
--- a/intern/cycles/app/CMakeLists.txt
+++ b/intern/cycles/app/CMakeLists.txt
@@ -88,6 +88,9 @@ macro(cycles_target_link_libraries target)
if(WITH_CYCLES_OSL)
target_link_libraries(${target} ${OSL_LIBRARIES} ${LLVM_LIBRARIES})
endif()
+ if(WITH_CYCLES_OPENSUBDIV)
+ target_link_libraries(${target} ${OPENSUBDIV_LIBRARIES})
+ endif()
target_link_libraries(
${target}
${OPENIMAGEIO_LIBRARIES}
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index 3d3aca3..a540222 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -57,14 +57,12 @@ struct XMLReadState : public XMLReader {
Shader *shader; /* current shader */
string base; /* base path to current file*/
float dicing_rate; /* current dicing rate */
- Mesh::DisplacementMethod displacement_method;
XMLReadState()
: scene(NULL),
smooth(false),
shader(NULL),
- dicing_rate(0.0f),
- displacement_method(Mesh::DISPLACE_BUMP)
+ dicing_rate(0.0f)
{
tfm = transform_identity();
}
@@ -405,8 +403,6 @@ static void xml_read_mesh(const XMLReadState& state, pugi::xml_node node)
int shader = 0;
bool smooth = state.smooth;
- mesh->displacement_method = state.displacement_method;
-
/* read vertices and polygons, RIB style */
vector<float3> P;
vector<float> UV;
@@ -653,14 +649,6 @@ static void xml_read_state(XMLReadState& state, pugi::xml_node node)
state.smooth = true;
else if(xml_equal_string(node, "interpolation", "flat"))
state.smooth = false;
-
- /* read displacement method */
- if(xml_equal_string(node, "displacement_method", "true"))
- state.displacement_method = Mesh::DISPLACE_TRUE;
- else if(xml_equal_string(node, "displacement_method", "bump"))
- state.displacement_method = Mesh::DISPLACE_BUMP;
- else if(xml_equal_string(node, "displacement_method", "both"))
- state.displacement_method = Mesh::DISPLACE_BOTH;
}
/* Scene */
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